Techniques   Lighting and Shaders


Arnold, redshift, vray [Lighting and Shaders] (2)
Grass Texture Splatting [Lighting and Shaders] (1)
Glass shader arnold 3ds max [Lighting and Shaders] (2)
Arnold sun & Sky System [Lighting and Shaders] (1)
Compile shader command missing with Pixar Renderman 21.6 [Lighting and Shaders] (2)
V-ray and Maya studio lighting inserts [Lighting and Shaders] (1)
Hi everyone arnold question? [Lighting and Shaders] (2)
Problem Rendering light in a flat (pictures) [Lighting and Shaders] (1)
Help Finding HDR Images for Lighting [Lighting and Shaders] (2)
Unity Shaders for Stylized Scenes [Lighting and Shaders] (1)
Gore render Vray 3ds max [Lighting and Shaders] (1)
Be invited: tomorrow Sep27, Edwin Braun's finalRender LIVE Q&A on facebook [Lighting and Shaders] (1)
glass rendering [Lighting and Shaders] (1)
NPR shader to mimic Disney's Feast [Lighting and Shaders] (1)
LC#43 Tears in the Rain (by Stahlberg) ( 2 3 4 5 6 7 ) [Lighting Challenges] (120)
HOW TO GET STARTED: File Downloads, Tutorials, & Rules [Lighting Challenges] (8)
LC #46 Fast Click Challenge ( 2 ) [Lighting Challenges] (29)
using colored anisotropy map in Vray Maya? [Lighting and Shaders] (1)
more realistic/ skin shader in Renderman21/ layered shader [Lighting and Shaders] (1)
Are cartoon eyes partly shadeless ? [Lighting and Shaders] (1)
Arnold 5 and metalness [Lighting and Shaders] (2)
Lighting Challenge #17: Natural History ( 19 20 21 22 23 24 25 26 27 28 29 30 ) [Lighting Challenges] (586)
Vray GI and Reflection issue [Lighting and Shaders] (4)
ShaderFX question [Lighting and Shaders] (1)
V-Ray for 3ds Max- VFB (Vray Frame Buffer) [Lighting and Shaders] (1)
Lighting Challenge #1: Fruit Bowl ( 9 10 11 12 13 14 15 16 17 18 19 20 ) [Lighting Challenges] (398)
V-Ray for 3ds Max – Quick Tutorial: [GPU] Displacement and Hair [Lighting and Shaders] (1)
SSS maps in Arnold 5 [Lighting and Shaders] (1)
Corona Renderer: Introduction to HDRI in Cinema 4D [Lighting and Shaders] (1)
V-Ray for 3ds Max – Quick Tutorial: Denoiser [Lighting and Shaders] (1)