Autodesk   Maya Character Setup


Reverse instance bend direction? (5)
rope creation (2)
main Controller (2)
How Do I Set Up A Main Controller (2)
(Curve-Based) Face Rig Issues (15)
Reference character with ncloth dynamics : Best practice ? (4)
mirrored joints gets 360 rotations when i orient constrain (3)
why clusters only work with EP curves and not CV curves (8)
"Could not add constraint or connections." (7)
Mirroring a rigged character (2)
connect attributes with "percentage values"? (7)
My weights are coloring my mesh black (3)
debugging cycle errors (2)
What is this killer-rig ? (3)
Help - BVH file applied to rigged skeleton (2)
HumanIK and mocap (7)
Bind skeleton problem (4)
add influence (4)
keeping the face sliders controls in the camera view- (4)
Blend shapes - Multiply/divide the results without changing the weight value? (5)
classic linear and dual quaternion in same skin? (4)
HumanIK feet-to-floor contact? (5)
rigging with smouthing or without smouthing ? (5)
blend shapes (4)
query a vertex's world position in runtime (5)
Skin painting problem (4)
Character Rigger Looking for a job (2)
Muscle Start Time?! (2)
Duplicate HumanIK Character (4)
IK rig - pin position on both ends -> control FK joints in between (4)