Autodesk   Maya Character Setup


Future of forward/inverse kinematics? ( 2 3 4 5 6 7 8 9 10 11 ) (204)
About the Maya Character Setup category (1)
The Maya Free Rig List ( 2 3 4 ) (77)
Tips for binding\painting weights ( 2 3 4 5 6 7 8 9 ) (174)
Looking for Riggers (3)
Advance skeleton jaw joint don show in paint skin weights tool (1)
Shoelaces problem on shoe rig (1)
Mirroring translate controls with mirrored behaviour (1)
Object grouping before character rigging (2)
Current manipulator and active objects have no keyable attributes Error (3)
Rotation and translation with a single controller ( 2 ) (21)
Is there a way to add control rig to a skeleton already have animation? (2)
Elbow pole vector hand rotate problem (2)
Trouble Deleting Transforms Nodes (1)
Corrective BlendShapes - Help! (1)
Studio Library not saving upper body joints..? (1)
How to scale Judy Hopps rig? (2)
Add additional joints on skin (2)
Rig is not animated properly (2)
Human IK finger picker issue (3)
Orient constraint not working (2)
Problem with extractDeltas (1)
Rig's movement limitations (2)
Adding a new joint to an already skinned character (3)
How to change character model from rig? (2)
FBX Export of Blend Shape with Connection Editor/Set Driven Key problem (3)
How do I separate the head and put it back again? (2)
How do I turn off the pole vectors? (3)
Control object not zeroing out with Deformer (1)
Quick rig ik not moving (1)