Autodesk   Maya Character Setup


Future of forward/inverse kinematics? ( 2 3 4 5 6 7 8 9 10 11 ) (204)
About the Maya Character Setup category (1)
The Maya Free Rig List ( 2 3 4 ) (77)
Tips for binding\painting weights ( 2 3 4 5 6 7 8 9 ) (174)
Mirroring translate controls with mirrored behaviour (3)
Pole vector rotating foot joints that are parented to foot constraint (1)
Human IK Retargeting and Root Motion (5)
Auto facial rig (1)
Working with a mocap pole dance (1)
Rigging a reverse foot, on a foot with two bones at the heel? (4)
Need help with using matrix constraint techniques along with joint orients (1)
Shoelaces problem on shoe rig (2)
Good day (1)
Activate ik/fk match via enum attribute (1)
How do I preserve Constraints using Advanced Skeleton? (1)
Matrix collision system - HELP! (1)
Does the pose editor only work with translated/rotated joints? (1)
Problem with pivots on the foot (1)
HumanIk workflow, joint orientations questions (3)
How can I achieve 2D projection facial rigging in Maya like this? (1)
Looking for Riggers (3)
Advance skeleton jaw joint don show in paint skin weights tool (1)
Object grouping before character rigging (2)
Current manipulator and active objects have no keyable attributes Error (3)
Rotation and translation with a single controller ( 2 ) (21)
Is there a way to add control rig to a skeleton already have animation? (2)
Elbow pole vector hand rotate problem (2)
Trouble Deleting Transforms Nodes (1)
Corrective BlendShapes - Help! (1)
Studio Library not saving upper body joints..? (1)