
I try to create something with zsphere, I made the shape with zsphere and then I make adaptive skin with density 8. And I try to extract one section as a subtool and sculpt on it. But the problem has come when I use for polypainting and UV Mapping. For the original mesh, I lose my polypaint and sculpting detail after changing density to lower. And for the extracted section, I think i have extract high density of the original mesh so I cant switch back to lower polygon and fail to do Unwrap button.
Can anyone figure how to solve this problem?