Zsphere and UV Mapping


#1

I try to create something with zsphere, I made the shape with zsphere and then I make adaptive skin with density 8. And I try to extract one section as a subtool and sculpt on it. But the problem has come when I use for polypainting and UV Mapping. For the original mesh, I lose my polypaint and sculpting detail after changing density to lower. And for the extracted section, I think i have extract high density of the original mesh so I cant switch back to lower polygon and fail to do Unwrap button.

Can anyone figure how to solve this problem?


#2

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