Just thought I’d post this, the latest version of my Zombie cartoon rig.
The Zombie was modelled by the evangelist himself, Proton.
The rig is made to be used in production, with a couple of extra controls than I often use, including changing hand parenting from the Master null to the Mover null (hips) interactively, and changing from normal IK to stretch IK (Timothy Albee’s method) for the hands and feet interactively.
I should also mention, my philosophy when it comes to rigs is putting in as few controls as possible while retaining maximum control of the rig.
Master: move the whole rig
Mover: position and rotate the torso
Hands/Arms: IK - Hand nulls, with elbow pointer at shoulders.
Legs/feet: IK - Foot nulls, with knee pointer at hips and toe rotator at toes.
Eye Target: mover
Sliders: click to bring up sliders for hand parenting and hand/foot stretching
Manual bones are the spine and fingers.
Special thanks to Tudor for his Dangergirl rig, providing a much better shoulder solution than I used to use (I can’t believe I hadn’t thought of using IK for it, instead rotating the shoulder bone manually)
This is an evolving rig, so any suggestions you have lemme know.