I would like to share my latest work with everyone.
It is a short test to visualize lighting, color treatment, render time etc for a short film I am working on. The film is named 0G and is about a scenario where humans are dealing with the irregular patterns of gravity loss on earth. I will post more tests when rendered.
the only thing i’d say is that overall the whole image feels ‘soft’ …is this a low res render scaled up and re-rendered at that size to meet HD requirements on vimeo?
I’d love to see some super sharp areas of that render …a short camera focal length so the stuff in the background is blurred out and the stuff in the foreground blurs out but the stuff in between is super sharp and in focus.
I’d love to see a couple of small components float past that camera fg (out of focus)… something like a paper clip or washer or a screw
love the little blur flickers and shimmers tho and overall treatment. Hope you do more of this because i for one cant wait to see more! top stuff
Thanks for the useful tips and appreciating the work. Your are correct on the HD part, the scaling up must have been done by Vimeo… i didn’t even upload it as HD
This will probably be the 5th shot of the film, so there will be more in-focus shots. Suggestions noted for the near camera floating objects, surely will add more.
This whole thing was originally not planned as a short, rather I had modeled a FORD 1930 A model and I wasn’t able to use it anywhere. So I started taking renders of the car, which looked fine but not satisfying.
Ultimately I though of making a small short to showcase the car and add some fun factor through a story… hehe so much for a car