Hi! I have a large, but complex environment that i need to create some atmospheric depth, i have a zbuffer loaded into shake, it does the blur just fine and dandy, but i need to also desaturate the colour to make the background look really far away. Any ideas on what to do?
Zdepth to desaturate?
WmH
#2
Ok i’ll post the obvious response, in a parallel thread push the z into the alpha channel with a Reorder and use that to mask an AdjustHSV node in your primary thread.
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