I decided to try a months subs of zbrushworkshops to get an idea of how well known artists work, as opposed to the strictly tutorial videos we all watch when starting to learn ZBrush. As a 3D hobbyist lacking in arts training, I want to learn a bit about how they approach projects. By the way, am I the only one who thinks Ryan Kingslien could talk til the cows come home before getting to the points, and his videos are almost like lectures what with writing on the screen and all that talking? But…the message does come across and that’s the main thing. I suppose he must know what he is doing. His voice is pleasant enough and his accent not a problem for me to understand.
Anyway, I digressed there. In a tut video by Magdalena Dadela where she makes a Napoleon, she digs up a starter male mesh and mentions that its common practice to use a generic mesh for games and then sculpt it to whatever character they want. I didn’t know that, but it does make sense.