hi,
i modelled my character in maya. then sent it to zbrush for detailing.
so i want to ask, do i have to retopologize it before send my detailed character to maya? or is it ok just making the maps(normal,Displacement) of my detailed version in zbrush and than apply them in low-res version in maya?
the point i want to understand, when we modelled our character in 3d application we dont need to retopologizing it in zbrush, right?
thanks.