Hey all. This problem has happened to me a couple times if i go straight form zbrush to topogun. I didnt get this if i started the mesh in maya then tweaked in zbrush THEN went to topogun. Heres a photo (the right seems stretched, but that was due to the copy pasting of the actual print screen image).

Ive tried decimation master, and it gives me the same issue. Why is this happening? Why are the lips completely washed out?!