zbrush to maya retopology


I need help exporting my model from zbrush to maya for retopology from some reason my mesh doesn’t load in maya.


Are you using GoZ for the transfer? I’ve never had an issue going back and forth between the two.


Ditto on the GoZ.

Anyhow, you can use the typical fbx or obj export/import.
If for some reason you can’t see anything, maybe you had the wrong scale. By default Zbrush is in meters while Maya is in centimeters so there might be a clipping plane happening.