I need help exporting my model from zbrush to maya for retopology from some reason my mesh doesn’t load in maya.
zbrush to maya retopology
Remi
#2
Are you using GoZ for the transfer? I’ve never had an issue going back and forth between the two.
bentraje
#3
Ditto on the GoZ.
Anyhow, you can use the typical fbx or obj export/import.
If for some reason you can’t see anything, maybe you had the wrong scale. By default Zbrush is in meters while Maya is in centimeters so there might be a clipping plane happening.