Zbrush normal map export error!


#1

I am sculpting this mesh in zbrush and after exporting the normal map I noticed its warped why is this happening?

zbrush sculpt

maya render

Uv Map

exported normal map


#2

Please don’t post software threads in the General Discussions forum.


#3

sorry :hmm: … How can I move this?

EDIT:
Didn’t check… Silly me! :smiley: Thanks for moving it!


#4

With the view you posted here I’m not really really sure, but usually when you export normal maps from zBrush to maya you have to flip it vertically ( you can just flip the image vertically with Photoshop or whatever ).

If that’s not the problem, maybe try to take the lowpoly model out of zBrush by exporting the level 1 subdiv instead of the base mesh that you made prior to taking it in zBrush, because maybe without noticing you touched the UVs ( for instance I think if you check some options, when subdividing it can smooth the UVs too ).

Hope it helps !!!


#5

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.