Cool article. Zbrush is really becoming mind-blowing. I’m hopelessly addicted to the new zspheres and how easy it is to go through the modeling process, from a maleable 3d concept to a detailed high poly sculpt.
There is one more thing I’d like to be able to do in zbrush. It would be to easily punch holes in a mesh. Some kind of real-time adaptive skin that would change its topology at the lowest itteration whenever a signifficant change is made in any subdivision level. For example, if you were to use the snake hook brush to pull an area of your mesh way far out, its lowest itteration would extrude and the change would update throughout the subdivision hierarchy in real-time (that might be asking much). The deciding factor for the software to extrude or not would have to be based on some kind of edge distance threshold where it wouldn’t allow any area to be signifficantly less dense than another.
I’m sure thy’re working on it…:wip: