I’m using ZBrush 2, importing a low-poly character from Maya 6 so I can paint details on the mesh and eventually extract a displacement map. I’ve got the character in two parts, head (so I can do blend shapes later) and body. Problem is, every time I load in the body part, subdivide it a couple times, and hit the Create DispMap button, ZBrush crashes. “Zbrush 2 has generated errors and will be closed by Windows.”
The head part works just fine.
Any ideas how I can get around this?