Zborntoy test :)


#21

lets continue the fun with afx. i mentioned before we have to fix the
depth map first its done this way. open a new comp load the depth map into it and then choose channel/invert (german kanäle umkehren)

it will look like this afterwards

before i forget it verry verry important set the project settings to 16 bit per channel!!

the rest is easy start a new comp load the inverted alpha comp into it and use the zborntoy on it and continue as taron did his tutorial on
www.taronites.com. only one difference is the depth factor setting. zbrush gives u the exact number with the messiah methode u dont have this number but only raise it till the mesh looks fine easy isnt it

i wish u all the best and hope to see some renders in the future


#22

so this is the endresult i got with all maps exportet of messiah and rendered in afx with zborntoy. renderingtime mmm 20 seconds maybe dont know on a old 2,1 ghz dell laptop


#23

I’ve been guessing up to a certain point. The thing is that you have to measure the closest it comes to the camera and the furthest away as well.

Regards to your work, add some reflected light using the point light or do some lighting passes at it by adding another Zborntoy effect.


#24

here ya go little animation of my monster maps output from messiah rendered in afx with zborntoy

here


#25

hi all check it out

anim here


#26

VERY Nice! You should probably boost the enviornment illumination a bit! But it really looks very promissing! I like the lips a lot! :thumbsup:


#27

and here finally the animation. done in messiah.

here


#28

I believe the zmapper plugin creates smooth normal maps? The default normal mapper constructs faceted normals which sucks for sure, but i havent had any problems with zmapper so far. hopefully that helps? :shrug:


#29

I kinda figured, just didn’t quite give it a shot. Thanx! :thumbsup:


#30

anim here

anim here


#31

hi all

here 2 new renders. first one is messiah studio around 23 minutes
and the second one is with zborntoy 1,5 minutes. the concept was
drawn by Glen Southern.

hope u like it


#32

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