lets continue the fun with afx. i mentioned before we have to fix the
depth map first its done this way. open a new comp load the depth map into it and then choose channel/invert (german kanäle umkehren)
it will look like this afterwards

before i forget it verry verry important set the project settings to 16 bit per channel!!
the rest is easy start a new comp load the inverted alpha comp into it and use the zborntoy on it and continue as taron did his tutorial on
www.taronites.com. only one difference is the depth factor setting. zbrush gives u the exact number with the messiah methode u dont have this number but only raise it till the mesh looks fine easy isnt it
i wish u all the best and hope to see some renders in the future







