hi mocaw
i am not sure how the parameters will look like in DF but basically u only have to
use the zborntoy on the alpha dept file. in afx it works this way load the depth file
into a new composition and then use the plugin on that file. the first parameter u have
to put in is the depth factor (zbrush will show it within the alpha menu) and then u
should see it as 3d. further only load the rest of the maps (color specul …) into
the shading rollout and push around the influence buttons.
the only most important setting within afx is u have to change the 8 bit settings
of the project settings to 16 bit, only then the depth map will be displayed correctly
i am not sure if u have to do it in DF as well (if i find time i will try this plugin in DF
to find out)
happy testing
nec










