hi all
in case anyone is interested in a little tutorial how to export all the needed maps (depth, color, specul…) out of messiah here u go
first of all lets start with the depth map.
the setup is done verry easy. all u have to do is parent a null to the camera this is null position 0,0.

then move the null into z axis till meshend as u see in pic 2

there u get the max z-number 8,1431 which is needed in the buffer region for the output setting as shown in pic 3. u have to use file format RLA by the way.

all set up correctly turn of the lights, turn off aa and hit the render button and u got a “perfect” depth map. not 100% perfect cause its an inverted map. we will fix that in afx later
for the color, specularity and the rest of the maps do the following. u have to use the surface color buffer the reason is simple we need the the color and only the color without lights sss, specularity included

and to set up the shader its easy done, only input the different maps into the color slot of the shader. hit render then load the next map hit render again till u have all the maps for the afx project.
i hope thats all understandable in case not feel free to ask
happy testing