Hi!
I’m using 3ds max and uses after effects for post production. I wanted to create a Depth of Field effect outside Max, because it takes some serious time. I then add a regular rendered image and a zdepth pass image. Adding lens blur effect and zdepth pass as a depth map layer. Then everything gets blurred nice and smoothly, and you have nice control. But one thing is bugging me, and that is objects that rises up in the air (that has a great distance behind them) gets sharp edges, but the object itself is blurred, but not the outline/ conteour. I’ve tried several things, also ignored the alpha channels, but nothing seems to help.
Anyone know how to fix this?