Couple of questions guys,
Firstly, does anyone know if its possible to show z buffer images in the render view? I know it can be done in Fcheck but would like to look at them whilst still in Maya if possible.
Secondly, can anyone detail a method of using Z buffer images to create Depth of Field? I’d be using combustion to composite but I dont think its straightforward judging by this article;
http://www.fxguide.com/fxtips-179.html
But I would appreciate any advice from anyone who has used z depth from Maya to create depth of field.
