Your personal workflow for creating torn cloth on edges/holes


So I’m trying to recreate this samurai jack drawing and I’m onto the point of trying to grasp how to texture the torn cloth at the edges and holes of his sleeves

This is my base mesh

Should I keep some extra distance on the edges of the sleeves and use alpha-blending in substance painter to manually draw the torn edges?
Should I do use nano-mesh in zbrush to create some torn geometry onto the mesh? I’ve been experimenting with this and I don’t want to dive too far into it if there’s an easier and better way.

I use Maya, zbrush and substance painter primarily for my workfow.