To get the ball rolling, here is my small contribution.
I have been developing an Adventure Game caled STASIS:
WELCOME TO THE GROOMLAKE.
A place where anything is possible, where scientists have free reign to perform experiments without that pesky moral compass. Without the need to worry about approval, lobbyist, or religious movements explaining why something shouldnt be done. Where the wonders of the human mind have free rein, to create
to destroy. A hub of the greatest scientific minds of the known world. Human cloning, genetic engineering, bio-weapon research, super soldier programs, all with 100% backing from corporations and world governments. Nothing was beyond the realms of human possibility on The Groomlake.
And then it vanished.
On an unused subspace frequency, Captain Maracheck, of The Hawking listens to space noise. Chatter. background interference from stars, occasionally a radio transmission that gets caught up in the static. He is free floating in the Kuiper Belt, fishing for satellites, debris from mining craft, anything worth something.
Through the chatter, he hears a clicking
a regular pattern. Resetting the receiver to home in on the signal, he pilots his ship towards it
Drifting past a huge collection of space dust, he sees a colossal ship. The engines are dead, and the ship is heavily damaged from bombardment by small, and some not so small objects in space. But it is definitely salvageable. Definitely worth quite a bit of money. Definitely a good day for Maracheck!
The Hawking pulls up closer to the dead ship. The docking port seems undamaged, but obviously offline. The ship pilots itself along side colossal derelict. The airlock opens, and Maracheck, in full salvage gear, floats across to the ship.
WHAT IS STASIS?
Stasis is an adventure game, that puts you in control of John J. Maracheck. A deep space salvager, war veteran, and captain of the DSV Hawking. Going back to classic adventure game mechanics, you have to solve puzzles, and use objects around you to progress, and to uncover the mysteries surrounding The Groomlake.
Graphically, Stasis is fairly unique in the adventure game genre, opting for highly detailed isometric graphics, as opposed to the more classic side on views of other adventure games. Richly detailed rooms and fluid animations create an immersive environment for the captain to explore, with danger lurking in every shadow.
The salvage suit gives you direct access to a Hyper Storage Device. A piece of equipment that has the ability to break down any object of a certain weight and size into its base elements, and store it for future use. Objects can be stored, accessed, combined, and brought back into the real world at any moment.
The suit also maintains a link to Hawking, Marachecks ship, and possibly, his best friend. Through the link, Hawking can access computer consoles and stations that you are close to, opening doors, overriding security systems, decrypting files, or just feed back important information.
At its core, Stasis is a story that will transport the player to a place that history wished it could forget. Just what is possible when science is let loose? What happens when humans loose touch with what makes us human? When we have no need for compassion? And when ambition, and the quest for knowledge overwrites human decency?
Welcome to The Groomlake. We know you will enjoy your stay.
Something I’m looking at, beyond selling the actual game, is having a ‘making of’ book, aswell as action figures/scuptures. Im wondering if you guys have ever purchased such things from ‘less than mainstream’ IP’s?