Thanks for replying Mr.Mu and good of you to shout up.
The reason I am so reluctant to literally write down things in the way you have shown above, is because that format apeâs pretty precisely the way it is done over on Concept Art.
The irony is, of course, that all of your ideas above fit the brief very well. :applause: My advice is to literally pick your favourite one and use that as your starting point. Then as soon as the workshop is up and running, you will be too.
Well, I think the Mikeâs proposal or ideation of the character just from piece of story or small thought is the way the workshop should go⊠sure after getting your ideas right way, itâs necessary to get down to the basics of anatomy drawing, texturing, lighting and so on, but what really important is, is creating character ideas from storyâŠsure you can also develop ideas just from straight definition
but i like the story behindâŠwell, actually, in the âdarkened passagewayâ could be everything from the list⊠and thatâs the point.
After reading the âstory starterâ I got already some ideas, but as several times in the past, the realisation is or will be way different as the idea⊠:sad::banghead: , but thatâs the reason, why we want participate on this workshop, or?
I rather like Mikeâs prompt, and his explanaition. I like CAâs concept threads, but I want something different, with a little more learning to it (ie, discussion as we do things). Namely, I donât want it to be so much like CAâs threads. I think I can work with this prompt.
I would love to see transparency in the way that we collaborate. For example I am from an industrial design degree background and we were taught to approach a brief in a particular way. I am more than happy to share this method of how I work, with others. I only hope that others will do the same in return.
What I am less intrested in, is a post of a brilliant final image without an explination of how you got there/ where your ideas came from. Like all great math puzzles, the working out section provides more insights to thought processes than the answer ever shows.
Design is a constant challenge, (for me at least,) and the creative struggle behind what I do always looks more intresting to me in hind sight, than my neat and tidy drawing ever is.
I like the broader interpretation direction in which Mike is headed and agree that itâs a nice difference from CA. Itâs not to say that specific topics are bad, they certainly arenât, but I liked how the vague / open to interpretation brief of the âHead Hunterâ Workshop spawned a lot of different kinds of work.
I say letâs go ahead with this one, and potentially throw in some more specific topics down the line.
[/i]Iâm sorry for the confusing term, but it is used very regularly here in the U.K. and I didnât think it would be a problem.
Anyway, the upshot of it all is that these workshops will be run in 2 week bursts. Any longer and people seem to loose intrest, (Iâm a culprit of this too sometimes.)
Cheers, and see you all tomorrow for the first one.
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