Thanks guys. I will have to lose a few details since EI has no polygon selections sets. Such as the window rim. Mapping that would be near impossible without using poly sets or uv’s. I really didn’t want to have to mess with uv’s. I guess I could extract those faces after subdivsion and make it an object…yea that would work.
Hopefully I’ll be able to add the twin engines soon, then bring her into EI and start the composition.
Thanks again!


