This shaders isn’t from maya. It’s a 3rd party free shader, that some nice guy developed some time ago, inicially for maya.
Then there’s the builtin_object_light is called builtin for a reason. It’s a part of mr 3.11, but for legacy reasons it doesn’t quite work with the normal lights (light shaders) that comes with max.
You’re using spherical harmonics every time you use Final Gather. And it’s the case for quite some time…
Thanks Moulder, I had a vague idea it used with FG. But I was referring to use spherical harmonics the way it was shown recently in a FXGuide issue/interview, where you have more control of the lighting and can make pretty big adjustments with easy, not to mention the much faster output results they claim in the article.
Maybe I’m talking nonsense, but it just sounded as something previously exclusive to big environment productions that just in recent years had become available to everyone.
Nice!
Is it possible to use it with max 2012?
If yes, can you provide us with a 2012 scene? And Also, I copied the *.dll into the shaders_standart\mentalray\shaders, is there any setup to do in order to use it?
Thank you.
Great!
It works!
Thank you again.
The render I get isn’t as nice as yours though, there arent nice cast shadows from the text, only a vague soft shadow under the text.
Hi Thorsten…seems like your object light demo scene is not downloadable…Cud u pls reupload??
This seems to be a great solution for a lot of lighting issues with mr.
Need a bit of help.
Thanks for sharing your scene, Thorsten, it works just great in max 2012, but I tried o rebuild it from scratch and nothing renders. Have copied all settings, and despite photon casting is pretty long, screen remains black, could anyone look my scene and say, what I’ve missed?