Hi all, thank you for all the comments,
Daf: It is all modeled however there is a technique to flow with the geometry, first you model a full base mesh of the character (or whatever you want) then by clicking the “make live” tab in maya it turns green. Now by using the curve tool you can “paint” curves directly onto the mesh. The you can extrude along this path, making the tube effect. The internal skeleton was modeled from scratch, not really very visable on this image, but there is alot going on inside the body too. Hope this helps. All together I think it was around 3 million polys. However it is broken into sections so is easily animated.
Miezis; That would be interesting to see, lol. And an honour.
Veljko: Cheers, reference is a must! Luckily my wife is the result of this one, the face included was based on reference photos taken of her. Plus it gets me in the good books having a picture based on her published!!!
Cheers to all