hello everyone,
guess what, me again! Ok having some trouble rendering out a headlight cluster now for a car. I have 2 layers of “glass” textures covering the headlight cluster, consisting of an indicator and main clear glass. the trouble is that whenever I use final gather and a bump map no light seems to penetrate the glass, in fact it becomes completely opaque! Any ideas on why this is? If I change the objects properties and turn off Visibly by rays for final gather options this stops the problem it seems, but why is this?
In previous software I have been able to adjust how many times the rays will pass through transparent objects/bounce off reflections but doing this in xsi doesn’t seem to help the problem.
Also My scene is lit just from an environment shader HDRI.
Kind regards, William.