i have a huge problem…when i connect normal tangent created in zbrush 4r6 to the xsinormal3 node i have all the seams visible both in view port and in render.
i have read all the posts arund and the only one who say to have a solution is a guy that suggest to use the bump generator…but it doesn’t work with normal maps.
I have checked the V orientation of the texture and is ok, i have added the tangent operator…and i have tested the same in arnold for maya…and there i have no problem…so is a problem of xsi…
help help help!!
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