I’m a long time 3DS MAX user and now after the drastic price drop of XSI Foundation I’m thinking about integrating XSI into my production pipeline, mainly as a moddelling and non-linear character animation tool. I worked with Character Studio before and in the upcoming MAX 7 version it will be integrated, however I don’t like its workflow. For hair, cloth, particles and rendering I still have MAX plugins.
As an exchange format for transfering animation and models I think I will use the FBX file format. I tested the dotXSI plugins for MAX, but somehow only the export plugin in MAX seemed to work properly. Imported XSI scenes in Max were corrupted.
Now my question is, if anybody has experiense with a XSI <-> MAX production pipeline and can give me some advice if this would be a wise move and what kind of problems could araise by using the FBX/ dotXSI format.
Thank you for your insight in advance.