X-Particles falloff, how does it work?


Hi there,

I’m having a hard time understanding how the falloff works in X-Particles.
I must be doing something wrong as I can’t see any difference whether the falloff is 100% or 0%.

Here’s a sample scene, hope someone can shed some light on this.



In that mode in the Scale mod, any particle that is inside any falloff will immediately set to 6 units in radius.
If you want it to behave more like a C4D effector, change the Operation to “Set By Falloff”



Thanks, Brasc,

Is that XP 4? I don’t see that option here:

I’m running XP 3.5