X-Muscle System for Blender


#1

Hello everyone!

I’d love to introduce new muscle system for Blender.

With X-Muscle System an artist is free to focus on the artwork and use effectively his time to create even more realistic, complex shapes and animations of characters and creatures. With its simplicity and integration with Blender’s native tools, X-Muscle System is powerful, easy in use and ready to start straightaway. X-Muscle System has been designed and written from the scratch and completed with the functionality you always wanted.

Main system functions:
[ul]
-animatable muscle parameters like size, properties settings and controllers
-supports muscle Shape Keys
-Body meshes with Shape Keys are supported
-Body meshes with Mirror modifier are supported
-Body auto-weight painting function for muscles and controllers with scope control
-auto-attach to bones with Auto-Aim mode
-flexor and extensor muscle type changing with one, single click
-micro skin Controllers
-allows easy muscle mirroring with intelligent X-Mirror feature
-vast support for variety types of armatures and custom rigs including Rigify, Pitchipoy, BlenRig5 and Auto-Rig Pro
-simple but powerful control over the parameters and settings
-multiple muscles properties adjustment at same time with real-time execution
-integrated naming system with powerful renaming feature
-physically based tissue simulation - jiggling muscles can -simulate fat, or particular parts of the body like breast, buttocks, cheeks or skinfolds or rigid body like bones
-material management
-display tools
[/ul]

These are only few features system provides. Documentation for full specification.

//youtu.be/ee7kcqsx_Ek

Blender Market X-Muscle System

Best Regards!
Albert