X file exporting problem...


#1

May be somebody who ever exported maya scene into .x file can help me…

The problem is that I try to export aircraft model into .x file wich intended to be compiled into .mdl format read by Microsoft Flight Simulator,but every time I try to export model,containing keyframe animation-.x exporter records scale animation data,wich actually doesnt exist in the model,causing to mdl format converter(named makemdl by Microsoft,outputs mdl,using x file as input)fail to compile model,because makemdl converter daznt accept scale animation wich is not supported by Microsoft Flight Simulator.

So is there any way to prevent scale animation data recording in x file.

Making animation I manually set keys(autokey is off)only for rotation and translate channels,but it daznt solve the problem.

Also I tried to do reset transformation or freeze transformation before making animation and it daznt help too.

Finally I tried to manually edit the .x file,just erasing lines,refering to scale keys,but I am not sure that I am not erasing any useful data together with it-in this case although x file is compiled successfully but animations dont work in game…

So is there any solution to my problem?


#2

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