For the project I created a set of simple custom alphas that I used in Zbrush detailing, and SP texturing and normal map painting. I also made a stencil sheet for decal painting. The alphas are easy to create in Photoshop: simple shapes at 512x512 and blurred more/less for softer/sharper transition when stamping. Heightmap alphas can also be created quickly in Zbrush using grabdoc for more detailed stamp details. Or in SP2 a normal map channel can be added which you can bake normal map stamps for.







This time using Zmodeler/Radial symmetry:













