thanks a lot for the tips HiroHito! :bounce:
i’ve been so preocupied with minor details i haven’t really fleshed out the entire concept
here’s a snippet of the game play events description
[i]
[GAME PLAY START]
the player has to explore the lockers area until he finds the fire exit
(item “zippo lighter” is in locker room on a bench, player is to be prompted to pick it up when getting near it)
[GAME PLAY END]
the fire exit leads to the roof where he sees the whole world seems to be engulfed in darkness and not able to see for more than a couple of feet he stumbles into a door that leads to a stair way going down to the main corridor of the school
the school appears to be completely empty but has soon as he turns to walk across to the exit "neschume" entities appear behind him
[GAME PLAY START]
the player has to fight "neschume" entities with an item found in the lockers area "zippo lighter" by setting them on fire,
THE "NESCHUME" ENTITIES ARE MADE OF SOME KIND OF GAS BUT THEY STILL RETAIN THE HUMANOID FORM ("NESCHUME" ENTITIES APPEAR TO BE GHOST OF STUDENTS) THEIR WEAK POINT IS IN THE MIDDLE OF THEIR CHEST WHERE A SMALL BLUE HEATLESS FLAME BURNS
(if the player does not have the "zippo lighter" item he is left with no choice but to run in search of the only open door or go back to the stair way the leads to the lockers area)
when player defeats these entities he is supposed to explore the corridor area until finding one of two open doors
(one of the doors is only unlockable by defeating the "neschume" entities, the room is a janitor's closet and contains items "shot glass" and "bottle of super glue" these items are crucial for the advancement of the game and are to be picked up before the cafeteria level)
the "shot glass" and "bottle of super glue" are combined, the "bottle of super glue" is used to glue the bottom of the "shot glass" to the knobless mechanism to be used as a door knob
when the player passes through to the cafeteria dialog starts
[GAME PLAY END]
[/i]im trying to make it as clear as possible that’s why it sounds so sterile
the dialog is different of course[i]
[/i]any other tips would be very appreciated!