Hey, this is not a good place to ask this kind of question, but here it goes:
I am going to be building a new character, and instead of rendering it inside of Mental Ray, I want to see if I can write a DirectX shader that will emcompass the use of real time reflections as well, as diffuse, specular, normal mapping…and possibly skin shaders, and I want to know if the nVidia FX composer is good for this task.
Thanks in advance.
P.S.: I have no programming experience, but I want to learn a bit about it. Will be displayed inside of XSI