Hi!
Is there a good practice for modelling wrinkles and folds you would see in cushions and clothes within XSI? I’m actually thinking of getting ZBrush later, but right now I would like to get this done in XSI, because learning ZBrush is going to take a while.
I was thinking about using weight maps and the push deformer, but are there better ways to do this? I’m talking about those larger wrinkles found on things like sofa cushions.