Worst Comments 2


#401

Continued from last post…

Now of course, I’m at uni studying for Special Effects. I intend to undertake a few freelance jobs at some point in the future, and I agree with philosophies stated here so far, such as:

[ul]
[li]If a company asks you to do some work for them and gets shirty and/or tries to dodge paying you some of the money up front, walk away.[/li][li]The phrase “The customer is always right” has some limits. If it impacts on your ability to complete the contract on time, make them aware of this and let them know that they will be taking full responsibility if they insist on the changes.[/li][li]If they’re not prepared to offer you a contract after you’ve asked for them to formalise an arrangement, be wary (personally, I’d walk away here as well).[/li][li]If the contract or work looks to be lengthy (a long term project where you are unable to work anywhere else for the duration and you are unable to claim any state benefits because “You are employed”), insist that they maintain some form of regular payment to you as part of the job. If they refuse, walk away. If they agree, get it in writing so you have something to take to court in case things get sticky.[/li][li]Excuses are no good. If a company half-way through a job suddenly tells you that “Well, you see, it might not be possible to pay you anything” etc etc (or even at the completion of a job), let them walk away, stop working, delete EVERYTHING you have so far worked on, tell them you are leaving, and walk away.[/li][li]fancy talks is a load of claptrap. “Well, this isn’t a paid job, but it’ll look good on your demo reel”, or “You don’t get paid but it’s the experience you need, isn’t it?” should be responded to with “Good day to you sir”, or “Get the hell out of my office now!” (assuming you have an office of course :wink: ) [/li][/ul] Here are a few of my own… These are more applicable for the brave, people who work at this as an income generating hobby, those whose living doesn’t depend on getting “one more project” (those of you who are living a hand to mouth existence just through 3D graphics and computer art should consider either getting additional work to supplement your income and making this a hobby, or perhaps re-evaluating your career options - it sounds harsh, but if you have the necessary skill, you should be in a position to command fees that give you a comfortable way of life, assuming you don’t lead a lifestyle of champagne and limo’s), and those of you who don’t mind potentially losing one project in favour of maintaining your self-respect.

[ul]
[li]If this is a living for you, then this next one might seem a little harsh and you might be reluctant to even consider the idea, but… If anyone working with you at a project, be they of little understanding, moderate understanding, or whatever, tries to do something that gets in your way (touching your expensive display with a marker pen, looking over your shoulder, messing with your equipment after you’ve told them not to, making unrealistic demands in such a manner designed to make them feel superior etc etc) then give them a friendly warning the first time (“Could you please not do that” would suffice). If they get shirty, that’s a sure fire sign that there’s trouble in store. If they do it again, be a little more insistent. If they continue to do so, warn them that you’ll be taking appropriate action (“I’ll charge you for damage to my equipment” of they mess with your stuff, manhandle your display, or “I simply must complete this work and you really aren’t helping by doing that” if they’re looking over your shoulder).[/li][li]This one might also be questionable to some folks… Make sure that any contract drawn up includes clauses that protect you, the person that’s putting the energy into the project. Depending on the terms used, something along the lines of “You will be able to exercise the right to fair treatment (this will need to have words covering every possible unfairness you can think of) without fear of losing your contract”. Such a statement, correctly worded, should safeguard you in the eyes of the law if they try to hamstring you later. It also allows you to exercise the last bullet point a little more. [/li][/ul] One important note… Someone once said to me after having a conversation about this kind of thing “No wonder you don’t have a job like this”… Which is indicative of the mentality of some people that you should suck up to people and let them walk all over you. The reality is that, while you might remain in employment with a firm, eventually it will destroy your morale and you’ll end up leaving the industry altogether. You might also be concerned with the possibility that, through word of mouth, if you upset some people by not “sucking up to them”, so to speak, they’ll spread the word that you’re not very good to work with, damaging your chances of getting work elsewhere. You have to weigh up this possibility with the certainty that no-one should have to put up with the kinds of abuses that have been alleged to happen at certain nameless corporations (96 hour working weeks, week in, week out, and the story of someone who lost his vacation pay after being told he wasn’t allowed to take time off because “We’re simply too busy”). Also, it’s not necessarily the case that, just because you shouldn’t put up with any nonsense, doesn’t necessarily follow that it automatically entitles you to a foul mouth and a bad attitude (which people often assume that this advice would encourage - not true).

Anyway, there are others, I’m sure… I can’t think of them right now, but the golden rules are that you should be treated as a valuable part of their production, and not as a minor, replaceable cog in a machine (after all, they’ve got deadlines to meet and they can’t waste time calling someone else in with different working methods to carry on with your work, it would result in a badly executed end result), and also that respect has to be earned on both sides… So while no-one should be expected to put up with stuffiness from you as a designer, you shouldn’t be expected to put up with stuffiness from them as directors, managers, clients etc.

After all, I’m pretty sure that you should expect a level of fair treatment here at CGTalk (and on other forums), in both directions… You should expect no different in the workplace. Ensure you’re protected and don’t be afraid to defend your position.

Sorry for the long post(s)… Hopefully it all makes sense :wink:


#402

Hettinger, that was pretty funny…

Another client recently threatened a lawsuit against me because after completing his project (which also took much longer than expected) I refused to work with him on further projects.

Any contracted work might include these little gems:

“This contract is issued with a signed agreement attesting to the actual requirements of the Client. The exact details are listed on the attached document (of course you have to attach something along these lines). Further additions and/or changes to the commissioned work are solely at the discretion of the Designer, and depending on the complexities of the changes required, may require a separate contract for new work.”

“The Client understands that any changes requested upon completion of the contract will need to be re-evaluated, an appropriate estimate returned, and expected time of completion, and will lead to the drawing of a new contract. Such terms, if unsatisfactory to the client, will not invalidate the contractual obligations of this commission, and as such, any completed work must be honoured by the client as set out in (insert an appropriate para and sub-para where your clause stated that on completion of the work they will honour their end of the deal).”

“This is a contract/commission for a single project only. On completion of the work, this contract is considered fulfilled. If further work is requested by the client, it can be requested in the same manner that this contract was requested. The client understands that the Designer reserves the right to withhold his/her services in relation to any projects in the future.”

Of course, the wording would need to suit a specific project… Sometimes changes are unavoidable, but a designer needs to protect themselves somehow, right?


#403

Ugh. I hate legalese, and that wording was pretty clear.


#404

Re: FireStar3d.

Quite a list! However, I would like to add another suggestion as to handle the “annoying twit who-looks-over-your-shoulder”…

Turn around and make sure you have their attention with a firm “Excuse me” and use “Have you finished your work yet?”…and make sure you lock your eyes with them. This will always put them in their place and show the turd “who’s boss”. I do this all the time with trouble makers and it works.

Putting shit-heads in their place - try it yourself! :cool:


#405
  1. Document everything before you start.

  2. Point out inconsistencies and changes.

  3. Have a rate set for those changes.

  4. And the most important of all: Know what you are talking about.

  5. see 4.

       c

#406

Well, this isn’t CG Related, but I work at an auto acsesories (sic) shop at the englishtown auctions flea market. And by the way, these are actually high quality seat covers, and someone who actually has seen them would know that is a good price. This actually happens quite often…

Stupid Customer: How much is this seat cover?

Me: 2 for fifty

Stupid Customer: Dollars?! You want fifty dollars?!

I always have to restrain myself from yelling at them “No maam. Fifty cents. You want a pair of seat covers for fity sense? You can’t even make a collect call for fifty cents, moron!”

But I usually just say, “Yeah. Fifty dollars.”


#407

This was from a few years ago.

In order to help potential clients see a glimpse of what goes into 3D and thus possibly have a better understanding of what we do, I put together a small animation for our company website. Nothing fancy, just a spinning 3D female head that was rendered half shaded (front) and half wireframe (back). The idea seemed pretty clever at the time.:rolleyes:

So one day a client comes in and says to me: “You know the spinning head thing on your website?”
me: “Yeah?”
him: “It’s awesome! I need you to make me one of those for my company.”
me: “Sure thing”
him: “Only I need it to be a man…this man in particular.”

At this time he throws down a polaroid of some guy taken in a really poorly lit bar and I’m thinking great…now I’ve got to try and model some guy’s head using nothing but a single view taken from this crappy reference picture. But I’ve dealt with worse.

I say: “Sounds fine, I’ll get right on it (after I finish what I’m currently doing of course under my breath)
him: Awesome, I’m going to lunch and I’ll be back in a hour or so to pick it up. Just put it on a cd. You can do that right?”
me: "Actually it will take longer than a hour to model, animate, render, etc. I can have it ready for you early next week though.
him: "Next week! For that? All you have to do is draw some of those ‘wire lines’ on the back of the picture and scan both sides and then tell to computer to put them together and make them spin! I’ll be back in an hour! (storms out)

I didn’t know whether to cry or laugh. The scary part about the whole thing was that my boss had just spent 20 minutes talking to him about this project and costs had been agreed to, etc.

I went freelance shortly after that. :applause:


#408

Why do people think its so easy my dad unfortunatly does the same thing he goes why cant you just make a movie like a half hour long with little scenes. I tell him its a little more complicated then that and he says whats so hard about it. At that point I wasnt in the mood to explain. I mean does it realy look that easy??? Because its not.


#409

For a change from all the clueless bosses, a clueless ‘artist’ - I used to work as a Macromedia Director programmer at a multimedia company. One day an 3d artist showed up for a job interview with our notoriously unreliable director, so I sat down with him and had a chat while waiting for the boss to show up.

He described himself as a “character animation specialist” so to fill in the time, and because I’m a hopeless art groupie (thus my presence here!) I asked to have a look at his showreel. It consisted of i) a model of an alien head, which rotated and ii) a model of a ‘mecha’ style robot which waved one of it’s arms. That’s all.

Also - a lot of people have commented on clients who don’t understand that 3d (or indeed art in general) takes time and costs money. Things are tough all over: My wife is a bookbinder and conservator by trade and suffers from the fact that pretty much everyone she meets has an old family bible stuck in a drawer somewhere - you know, the one the Uncle Al tried to repair with sticky tape? - which they’d like restored. They tend to think it should cost $50 or so, not realising that they’re asking for maybe 40-50 hours of a professional’s time. It gets quite embarrasing telling them how much this ‘favour’ would cost!


#410

Nice thread, very, very funny :slight_smile:

Marketing:

  • can you make a Hi-res Screenshot of the PlayStation-Version for print?

  • no, dont “zip” images please, they loose colors

Marketing: Okay we need a very small demoversion for low-end-Inet-users. How big is the demo-game?
Programmer: 13Mb.
Marketing: Okay, now put that video at the end and we are finished.
Programmer: How big is it?
Marketing: 70Mb.

Programmer is really upset (cause of the polycount) and asks an artist why he used so much polygons on the ground and made small bumps allover.
Answer: The hero has a more natural “up and down” movment when he walks.

Artist has to show me his FINISHED objects:
Me: Overall its okay but what is that brownish box there?
He: Thats a sandbox for kids.
Me: That dosent look like one… actually its just an ugly, brown something.
He: Yeah, i know…
sigh

For an isometric-game:
LevelDesigner to artist: are you finished with all the objects on the list?
Artist: Yes.

A few moments later…

LD: Where are the chairs that point down-right?
A: We have none.
LD: Why not?!
A: Was not on the list…

LevelDesigner to artist: We have Stone-Creatures that live in Stone-Caverns, eat Stones, sleep on Stones and prey to the Stone-God… why is that statue of the Stone-God made of metal !!!

And finally i made a big mistake too… i told my boss that nearrly every 3D beginner makes Spaceships. Now he thinks if an Artist has an Spaceship in his portfolio it must be a beginner.


#411

This thread is great. I have a pissy client story as well.

Client calls me asking me to design a web site for them. I respond asking if they have a color scheme in mind and they reply saying they want blues and complementing colors to some greyish-blue tones. I ask if they have a logo and they tell me no. So they give me approval to come up with a logo and site design.

I come up with a logo and design that several people thought was great. So I send it to the client. The client gets all pissy and says that is not what we wanted and they forward me this logo and design that the owner had built in WORD, using word art for the logo!!! So I coded the site he designe and send the bill for the amount we had agreed upon when he throws a hissy fit about us charging so much when all we did was code the site but didn’t design it… :banghead:

Clients suck sometimes.

Just glad to know I am not alone.


#412

Artists can suck too!

Just read the thread about people wanting something for nothing,… and magic,… get one on the doorstep.

This mediocre video artist calls herself 3D something (wont mention the name) and has no idea what 3D is. She’s going for an art film grant and has seen a motion capture demo. She figures she can get the mocap free. I get an email ‘would I like to PARTICIPATE in a film she is going to make’ turns out she needs a 3D (get this) avatar that moves, oh and looks like her of course.

Uh huh.

Doesn’t have to be too detailed just enough to wow the pants off the film commission. When I asked about her contacts explaining that in my commercial expierience it wouldnt matter how great a trailer she had but that it all came down to connections and started to explain that the mocap would have to drive something,… there are at least 16 bones in one hand,… they have to be modelled, textured, skinned not to mention the rest of the figure. She screams down the phone: “I’ve already invested so much time in this project,… the storyboard is alredy finnished!” Hallelujah I thought,… another kitchen table wonder.

“Anyhow” she says “Its not like those little shorts you commercial guys make,… this is real film!”

I wanted to yank her head through the phone. Instead I sent her a quote on the job.

She sends a reaction explaining its all experimental and there is not much money in these funds, and a direct quote: “Artists work from the hart,…”

I wonder what they eat,… I thought,… going by her example,…each other?


#413

Oh man i nearly pissed myself laughing … damn!

Sorry if its OT…

back in page 11 of this thread, webfox had a post saying his friends didn’t understand the copy of Mona Lisa he did, and the next poster promptly said something like wow that’s an excellent Mona Lisa copy u did there… so, i proceeded to chek the link to the masterpiece … and this is what i got:


#414

my ex-boss

he was try to render fast 4.3 million of polygon woth brazil and GI…

“why is soo slow!!!”
he looks the shaders

“ah!!! you used procedural textures! crazy! procedural are the slowest textures at all!!!”

=_=’


#415

my ex-new-head of repart

I worked on it for half of a day.
“I don’t like! this animation is soo simple! I can do it in 10 minutes”

he did it in two days


#416

Haha thats great


#417

i was at a friends house and there were like 10 people there. i started doodling on MS paint and this girl came up to me (she knows im in an art school) and asked, “is that what you are going to school for”. i cant blame her i guess but i couldnt help laughing


#418

“So what’s your job?”
“I build internet sites”
“What?”
“The internet you know, I build web sites for internet people”
“Do they pay you?”


#419

btw this thread is amazing, its had me rolling over laughing, keep coming with more stories.

So here’s 2 little ones, already probably been heard but…

So i was ni college, and part of our course requies us to us Photoshop, (im thinking SWEET, i can l;eanr alot in this class). Funny enough the Teacher did know what he was talking about and helped me alot. But this teacher is of course a photoshop guy, so one day i show him some of my 3D work, and he was amazed, he sounded genuinely interested, thinking the conversation is going well, he asks

Teacher: "amazing what we can now do with computers,

ME:(im getting nervous, waiting for the punchline),

Teacher: i do know a little about 3d,

ME:(please say something that isnt idiotic)

Teacher: is there any places or websites where i can find out more

ME: (ahh maybe not an idiot) I give him a list on what he should start with first

Teacher:“Thanks, cant wait to find out more… and get a wireframe of my own so i can make my own movies.”

ME:(it was going so well)

That one was a shame, but this one is even more distressing. Might not be funny but anyways…

I was doing 3D/Art and Design (the 3D part isnt what you think) and so every term we get reivewed on our work and whats to come in the future.

I give him my work.

Teacher: Very nice work, so what do you want to do for a living, like what area?

Me: 3d Animation.

Teacher: ahhh, well hate to say it but its slowy on the decrease, computers are whats driving that sector now.

Me: ohhh no, that what i meant, i call computer animation 3d, because its in a 3d world, yeah compuiter animation thats what i want to do. (didnt want to get too technical on him)

Teacher: well i dont think you should do that, in about 4 years time everything will be just the hit of a button.

Bare in mind i have only been doing 3d in my spare time for about 4-5 months, and not knowing everything. So i coulda be easily persuaded

Me: naah, it doesnt work that way, and it will probably never be that way, everything has to be created from sratch more or less, because like you give us briefs on project, we have to start from teh begining, its the same with 3d. Yes there are tools that speed things up, but not on a drastic level, it needs to be customizable.

Teacher: (i love this part :p) … so…enjoy the summer

some people, i have no gripes if someone doesnt understand something, but when they try and assume how everything works, gets right on my nerves. Today when people assume something i just say “NOT True BABY!!!, JUST maaaade it up didnt ya”, then they go all red faced and never make up anything again.


#420

So the Stone-Creatures don’t eat the Stone-God…DUH!:thumbsup: