WORKSHOP - Character Development Pipeline #001 - "THE HEAD HUNTER"


#161

I think this is as far as I can go :frowning: … Don’t think I’ll have time to model him.

I decided as I was doing some further roughs to add a small amount of ā€œtoonā€ style to him, nothing over the top just a dash and splash here and there…so here he is…my Headhunter.

K


#162

@ Kaylon >>> Great to see this finished up! Very well done. Also it is great to see it fully presented as a model sheet that could easily be turned into a 3D asset.

My only real crit of your headhunter would be that he appears to have ā€œworked outā€ between the perspective illustration and the full orthographics, and then ā€œpumped upā€ a little bit more for the head orthos. That aside, you get a very good sense of the character you have created.

I hope you got something out of the project, and please keep stopping by as input on others work to help them get to the standard that you have taken your piece to will be greatly appreciated. :thumbsup:

MIKE :slight_smile:


#163

hello, i had some time to day to start detailing my head hunters, i change his pose abit and decided i will give some type of a squad auto weapon, maybe ā€œminimeā€ or ā€œnegevā€, its more appropriate for his large scale…

first i will draw his body muscles and details guidlines and then i will start to give it volume proper lighting and bump textures…

the green thing is his endoskeleton made of bug metrial under his living human tissue…

kaylon - goooooooood!, i like.

anatomy crits are most welcome
(disregard his nose position and shape - it will change.)


#164

Almost done with the body:

Now I’m not sure about the head… witch one do you like?

I like the n.2 and 3…


#165

Great link! Thanks a lot, Becca! I love it! :slight_smile:

And thank you and default-rol for the suggestions. I’m working with refs, I always do. I’ll be posting soon my next stage. :slight_smile:

Great works everyone! It’s really cool to see your characters!

Cheers!

Bless


#166

To all that are waiting to see more, I hope not defraud, I’m working in a short times in the model, because I’m too busy in the office :shrug:

Gentrifier, I’m glad that you like the idea, the details of the model I think to do them with small details and the texture, but basically the model will be like you have seen it.


#167

here is the body concept for my head hunter

and here is the head close up once again i hope this time it will show up

c&c always welcome
and great work concepts every body its nice to see so many diffrent ideas
can;t wait to see them i 3d


#168

@ benkashmir >>> Your chest is starting to flatten out, as if there is not much volume in the rib cage. Just be careful of that and try to make it work more as a volume. Great going otherwise! :thumbsup:

@ engelik >>> I think no1, or No.2 goes best with that body type you are painting as No.3 is too broad. I personally like No.2 best.

@ Blessing >>> No problem, keep going. you are doing fine. :thumbsup:

@ PSekal >>> Nice pose on the full character drawing. He’s looking grand.

Keep it up everyone! I hope to have some more stuff up in a little bit.

Cheers

MIKE :smiley:


#169

Looks great guys(n gals). Well Ive been modeling away.Rebuilt some areas that had bad topology, and trying to add some detail to start really chipping away at this thing. Going snowboarding next week so i need to try to get as much done as possible. Not really fond of texturing so i think im gonna hit a wall so im tryin to make sure i give that portion enough time so i can hopefully finish. Anyway heres my latest wip. It might change slightly but here it is so far.Any C&C is welcome and appreciated as always .
http://forums.cgsociety.org/attachment.php?attachmentid=104974&stc=1


#170

Well, I decided my character will be a female. Even when her pelvis and part of her legs will be covered by clothes, I decided to sketch the full body, since it’s the first time I paint one. :scream:
Here’s my rough sketch. C & C are really welcome.

Oh, she won’t be floating, I swear. :wink:

Great works everyone!

Regards

Bless


#171

Lots of good works people, keep it up,

I started modelling this guy and here’s what I have so far, I’m still debating wether or not go full blown fur on some of the parts but I really wanted to maintain a ā€œCelebrity Deathmatchā€ kinda claymation feel to him.

Rip it up


#172

it looks lik i saw this thread very late…can i stil join? i’l be doing 2d…


#173

Great work everybody. there will be some very interesting results here. i can tell!

Here are some of mine sketches so far. i’m not sure yet what direction i want to go it so i’m just exprimenting.


#174

@ Aries326 >>> That is looking fine so far. Are you building for film, T.V. or games?

@ Blessing >>> Good idea to start off getting the form right underneath and then adding to the base pose (like clothes etc, as in real life.) Good stuff, keep going and don’t give up! :thumbsup:

@ lkruel >>> The feeling of this character is really good. You’ve certainly hit your claymation target. Can’t wait to see more. :thumbsup:

@ killermachine >>> there are still a few weeks to go, so of course you can join in! Hope to see some of your work soon.

@ michael-olszak >>> These sketches have a good feel to them, and I can’t wait to see one of them developed further. great stuff.

Cheers all,

MIKE :applause:


#175

here…few of my ideas…feed back would b highly appriciated


#176

I’ll start work on the maquette tomorrow, so the body details (except feet & hands) are as far as I’ll take it in the 2D world. I’m still deciding whether or not I want to build him in Super Sculpey or Chavant . I never worked with Chavant before, so I’ll probably do that. I still have to do simplified orthographics. I’ll try a different art style for those just to keep me loose. Anyway, here is the small update. I broadened the screen-right shoulders, added guts and poorly sutured stomach. Also blew away the old legs and threw in some WAY too symmetrical legs, but they work fine. He also now has 2 belly-buttons (innies).

Thanks,
Alec


#177

Hey Alec, sounds cool…good luck with the sculpt…I’m not sure how much experience you have in sculpting but if you have tones then just ignore me:) I just suggest you make a really good base and armature, make sure it’s realy solid and make sure you’ve got the proportions and pose the way you want’t them before you start throwing on the clay. just my 2 cents.


#178

@ killermachine >>> solid start you have here, I will reserve critique until you have more work posted up so I can see the direction you are headed better. I like him chilling out on the wrecked engine though, cool. :thumbsup:

@ Gentrifier >>> looks like you are good to go on the sculpture. I really can’t wait to see this in 3D as it looks really twisted. Great, I love it.

Cheers

MIKE :slight_smile:


#179

Final got my computer back. Here is model so far. Some areas are off (shoulders, arm thickness). Any crit is needed for sure. Thank you.

comments->
Ham-e - Im glad to see the new concept. reminds me of a stone sculpture or wood cut.

Michael O - Like the sketches u posted. good form. hard cut lines for the muscles forms. The top one second from left sticks out to me most.

ares326 - cool work, Zbrush? Good start. what do u think of maybe streching/ curving the jaws more… almost bending them out. really selling the fact they will bite your head off.

Killermachine - Sweet concept, I enjoy the bottom one with cliff n front of plane. Ace russian pilot gone mad?

ltr guys


#180

Well, here’s what I’ve got now. I hope to be in the right direction, so, as you know, comments and crits are really welcome.

There’s so much to do, I hope I can get to the deadline. :scream:

@ Aries326: Great modeling!

@ Gentrifier: I love your concept. Really original. I can’t wait to see the final work.

@ default-rol: Thanks a lot for your words. :slight_smile:

Cool works everyone!

Regards

Bless