WORKSHOP - Character Development Pipeline #001 - "THE HEAD HUNTER"


#141

comments:

Rebecca: Thanks for the kind words and thanks for visiting my portfolio.

Aries326: Thanks for the comments I'm glad you like the concept.

Gentrifier: Good stuff now you just need to add the details, one thing tho maybe your character could adopt a wider stance, feet wider apart, to help balance that double torso.

Darkhorse3d: Both of the characters are very good! I would develope the masks a bit more.

default-rol: Thanks, ya I used the liquify tool pretty handy for making quick adjustments like that…I’m glad you liked the result, it’s no swet off my back and I’ve already learned tones from doing this workshop:)

Ok here is my third rough, maybe you guys can help me choose wich one to make the final concept and make suggestions for improvements. Thanks


#142

Yeah, ham-e, he/they/it need a lot more detailing. The more detailing I add, the more it will become painfully apparent my utter lack of anatomical knowledge, so I’m going make sure to use my plentiful, albeit rarely used, collection of anatomy books as I progress.

I like your idea of a broader stance. I’ll block one out when I get home tonight to see how that looks.

One general suggestion to the moderators of this thread: Each workshop should really be it’s own subforum so that we can have individual threads so that all of the great help we’re getting doesn’t get buried deep in a lengthy, ever growing collection of art & critique. Just a thought.

Thanks,

Alec


#143

I’ve been kinda busy, here is an update… trying to get the proportions and volumes right, to get ready for the 3d… soon i will make the character in full color, and all the details. if somebody notice something strange about the body, please tell me.


#144

Hi guys,

It looks as though people are really digging in, which is good to see. :slight_smile:

There is some great free reference to be found here:

http://www.anatomyatlases.org/atlasofanatomy/plateindex.shtml

Definitely check it out as you are attempting to refine your characters! :slight_smile:


#145

Thx for feed bck for design. I will work on final pose soonish… hopefully start 3D

Darkhorse- I always thought face painting would be a great way to go. Intimidation, history, character… So I like the face painted ones… but I dont really a get a since of personality yet, but Im sure it will come with time.

default rol- Yeah the head thing was just me messing around. that isnt the final pose I had in mind. I will sketch it out soon and post. I will def take it to 3d… but Im waiting on my computer to be returned from repairs… so maybe not in time for this.

Ham-e - Cool design. very interesting and unique for a rough stage. It feels square. How do you feel about adding some more form to the design. wider shoulders or wider hips, something to break the simplistic box that is the sillouette. I dont know if that makes since… but yeah.

engelik - good start on anatomy. too early to critique character… but cool start


#146

wui: thanks for the suggestion i’ll definately keep that in mind thanks.

to all:

I was hoping I could get some feedback from you guys and gals. which one of these concepts do you think I should go with? and how do you think it could be improved?

Thanks


#147

Hey Ham-e. I like #3 the best, although I’d like to see more ornamentation on him throughout. To me, he has the feeling of a priest in an outfit prepared for war but nonetheless ceremonial. Etchings on his armbands (the ones around the bicep as well as the forearm) similar to those on his chest plate might help to bring him together nicely.

I can imagine an orthadox religion that somehow interprets head-hunting somewhere in the Bible – some obscure passage that allows psychopaths to travel around Russia cleansing souls by beheading them…or something like that.

So, I vote for #3.

Alec


#148

Ham-e,

I like #1 on a shape basis, I can see that looking really interesting in Zbrush (in terms of the head, mainly). I like the breastplate of #3 and the legs of #2. Maybe if you could combine the best elements of the 3 :smiley: - say the head of 1, the breastplate / armor of 3 and the legs of 2 - that might be cool. :slight_smile:


#149

Slooooowwwwwly adding detail to this guy. As I paint on him, the story changes a little bit.
This painting is exposing my fairly weak understanding of anatomy, so any help is welcome.
I’m running out of time in the concept phase, so I intend to finish him up by tomorrow night come hell or high water.

I had the idea of putting blindfolds on these guys (yes, I see them as multiple entities), which forced me to change the dead form in the middle of his body to become a living being so that he can be the eyes for the body. I fleshed out a portion of the little guy’s face, added some ribs, a bit more detail in his foot and arm. Still plenty to do. Haven’t addressed the legs & hips, and I need a lot of help with the anatomy.

Hands are insanely difficult for me, so I’ll redo the screen-left one and add the screen right once I’m happy with his arm, which is intentionally longer than the screen left…

Anyway, here they are:


#150

@ Blessing >>> I look forward to seeing this design fleshed out, and RK has given you the exact same suggestion I would have. Keep going, it should look good.

@ engelik >>> Is he wearing an exoskeleton? Cool…

@ Ham-e >>> No.3, with the breast plate and pipework of number 2 for me. Looking great, and I presume you are taking it to 3D? Sweet…

@ Gentrifier >>> Looking crazy, I love it. I’m hoping to be in the modeling phase by the weekend, so loads of work for me to do too.

Great stuff everyone!

MIKE :thumbsup:


#151

Hy all!
I’m glad to see all of posts, i’m learning a little of all.
Well, here my third post about my head hunter, this is a first model in 3D, he need some details and improvements, I hope i can make this soon :wink:


#152

Ham-e> nice designs, I’m going with no.2 all the way, I think it has the most menacing presence being taller and looking more agile, I recon I could outrun 2 and 3 no problem therefore keeping my head attached. but I do like the graphic approach to the breast plate on 3.
Not sure if it was intentional but i love the idea of carrying heads in steamed up water cooler tanks :).

Something from me, wanted it to be a girl, a mercenary, gleaning clothing/armour/weaponry left over form different historic periods in some sort of post-apocalyptical anything goes society. I’m considering adding some hi- tech elements to the mix as it is future based.


#153

@ DanielSLimon >>> This is looking great, I need to get to the next stage soon.

@ EAD >>> Great stuff mate, hope to see a colour version soon.

@ anim_ziggy >>> After deliberation over your pose, an alternative way of viewing it has been proposed. Here it is,

[left]Hope that helps clear stuff up. :slight_smile:

MIKE
[/left]


#154

yup and thanks a million again…i ll get my hands on it tonight…


#155

[b]Gentrifier,

[/b]I think the key is just using as much reference as possible to address the anatomical weaknesses as you come across them. You’ve got the general idea, now the hard part remains to refine - definitely check out www.characterdesigns.com for reference as well as http://www.anatomyatlases.org/atlasofanatomy/plateindex.shtml. Both are great resources for reference - there’s also (nudity) Ben Miller’s Gallery. Keep pushing your rendering! :slight_smile:

DanielSLimon,

That’s adorable! :slight_smile: I’m going to be hard pressed to comment much 3D wise, but I love the design of your character and can’t wait to see your progress!

EAD formerly known as AOAH,

Great to finally see your stuff - will be great to see you develop these, I like the cyber trenchcoat idea and it will be interesting to see your spin on it - attaching your cool paint style to something substantive and detailed will be well worth watching. :slight_smile:


#156

Nice work, Daniel! I love mixing of creepy and cute, and this guy has that written all over him (more from the idea than from the model since you’re still detailing the model).

Looks like a nice spin on the topic. Keep at it!

Alec


#157

Here are my ideas for the dress of my character. These are the basic military elements of his dress, and will have the tribal elements added over the top, like my character has customised his uniform.

I’m personally feeling stronger towards the first two than the latter two. Once I’ve made up my mind I’ll get on with a back view and a more detailed version of the costume.

Cheers

MIKE :slight_smile:


#158

comments:

Gentrifier: Thanks for the great feedback, I’ve used some of your ideas, very helpful:)
;Your concept is coming along nicely I wouldn’t be too woried about the anatomy I think you can get away with quite alot with this monster, as for hands use your own as reference if you have a mirror or digi cam you can use yourwhole body as a great reference.

Rebecca: Thanks for the idea of combining elements I’ve put it to good use:)

default-rol: Thanks for the suggestions I went with #3 as it seems to be the most popular with some changes. Ya the plan is to go 3d, but on step at a time;) as for your concept I like the look of #1 but I like the shoulder/chest protector on #4.

DanielSLimon- wow 3d already, looks good, I look forward to seeing it finnished.

EAD- Thanks for the feedback, I tried to make him more agile looking and I’m including the cannisters, but I think metal as your not meant to see the heads; I like your concept and nice sketches.

wui: Thanks I used your suggestion.

Ok here is #4 I think this is it as I’ve spent alot of my time on roughs. I think this captures the basic idea of the character and now I’ll try to make a finnished concept using this character.


#159

Comments-

Default-rol - Thanx, yeah masks add a sense of mystery and stirs up a bit of fear
I like where you design is going for you third uniform concept. Keep it up!

Rebeccak - Thanx for your compliment, looking forward to seeing how yours develops

Ham-e - Thanx, I plan on refining the whole look once I pull everything together
I personally like your first version, reminds me of Predator!

Wui - Thanx, personality on the way!


#160

Ham-e go with the fourth one…or if u dont want an ‘alien-ish’ character go with the 3rd one… my 2 favs!