Well, here’s a closeup of my rough sketch. I don’t think it will be the definitive one, but I’m going for something like this.

Well, here’s a closeup of my rough sketch. I don’t think it will be the definitive one, but I’m going for something like this.

benkashmir,
If you like, I can post a paintover of your piece - totally up to you though. 
Cheers,
-Rebeccak
rebbecka tks for pointing that out… bookmarked
bell7 - really strong, me like
well here is another attempt at redesigning the ak47… now called ak07.
still strong on the wip but i think its much better.

i can see the anatomy being totally off…want to fix that before i render it out… arhhh can use paintover… i looked at a lot of reference…and i f@@@ up i think… yeah ham-e he’s a bit of a mutant i think…was watching x2 and kind of got inspired 

nice work so far, people 
well heres my second stage of my character, maybe some anatomy issues but that was not the point of it:scream: - more like a scribble not finished piece.
trying to develop a character more, the face do the difference I think. his clothing is just temporary stand in, still searching for accesories etc…
Hope I ll jump into modelling soon, but I enjoy this part a lot so maybe Ill be late:D

comments:
to all: great work! keep it coming!
Brownboot: really nice sketch on page 4
kaylon: really nice rendering back on page 4
anim_ziggy: Looks pretty good to me…one way to do it is to block out the forms first ie: draw cubes and primitive shapes to represent the major sections of the body once that looks solid you can draw and render til your hearts content.
default-rol: I really like the front view of your character but somehow it didn’t translate to the side view very well, I hope you don’t mind but I manipulated your drawing a bit to make it look more like the front view, I hope it’s of help:)

Ok here is my second rough sketch one more to go then I will choose the best one and do a finnished concept.

Ham-e,
Really liking your concepts so far! 
benkashmir,
I hope you don’t mind - I did a paintover, just as a suggestion for a direction you might take your character. It’s obviously not a finished painting, and I’m not very good at drawing guns, so I’ve left that to your discretion. 
I used the reference I mentioned on www.characterdesigns.com - hope this is useful: 



[left]Cheers,
-Rebeccak
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Blessing: Thx. Good start. Try to add some elements that will push the character further like maybe hes not so lucky and has been wounded in combat before (scars, missing ear, one eye) or wordrobe made of skin, a big @#$ knife or machete made of bone or something.
Ham-e: Nice concepts! Really like v.2… Very powerful looking and love the canisters on the side, id love to see whats inside but ive got a good idea.
Rebeccak: OMG, alotta great ref on that site,Thx. Also love seeing the paintovers, very helpful.
For the most part im happy with my design. For the back legs i was gonna have them come out of the lower back area of the guy but thought it made the head look too heavy and off balance so i figured some type of abdomen and pelvis would be necessary. Anyway heres my new wip. Just started modeling the basic forms to get a 3d idea of the mass of the character. Any comments or critique definately welcome and appreciated.
http://forums.cgsociety.org/attachment.php?attachmentid=104754&stc=1

This is good, seems like everyone is getting into the “meat and potatoes” now.
This is the updated garment design. Waiting for my computer to be repaired for modeling… hopefully in time. I am working on friends computer… blah.
sekopasa-> Thx for the heads up. I agree my original garment was too arab/ eastern. I have adjusted after further research. I want to add a head scarf (seems very common in region) but I feel it would hide areas I was to display.
rebeccak-> You are very true with her flat top head. I will adjust asap. I prefer to not over shade my sketches. I appreciate you taking your time to paint over. But please do not. I always welcome the voice of a critic, so please do not stop taking note of any problems you see.
Will hopefully model soon (crossing fingers for my computers return).
wui, my apologies.
I totally understand, and have removed the paintover. Absolutely no problem. 
Cheers,
-Rebeccak
Another concept – one I think is better than my first. I think I’ll try to get this guy into a good pose and flesh out some ideas for wardrobe and history (that helps me figure things out). He’s the child of the saddness of Chernobyl and his only joy is taking revenge upon those responsible for his family’s suffering.
[EDIT: Added a touch more detail, and will continue to do so as I explore this character]

Comments & crits welcome.
Thanks,
Alec
Hey all! - finally found time to post something
still more concepts to do…weapons, clothing, body type, etc…
This is my first workshop and I am enjoying everyones ideas & concepts, keep it up everyone!
I’m not sure which head shots to go with yet, so crits and comments are welcome
Gentrifier,
Good to see your piece, would like to see you shade it further. 
Darkhorse3d,
Great stuff, I really like that first sketch the best.
I can really see that becoming quite a cool render, and beyond that, a cool 3D model.
Aries326,
Great concept sketch, did you post that earlier? It would be nice to see that from the front view if you haven’t posted it singly.
rebbecka, thanks for the paintover, but the pose i painted with the missile launcher wasent his final pose, just the best pose to show the weapon… for the final pose i think i prefer more the earlier pose i did, as i wanted him to have more mechanic behavior and not so human…
but again tks for the paintover which is always welcome as it still helped me figured out some shading directions and lightings
Wow, already begins to see the first models in 3D!
Good concept and good start in 3D, I’m waiting your updates 
@ Ham-e >>> Thanks a load for that! I sort of drew a generic side pose to get something out there as a bit of a place holder, and hoped to fix it up in the actual painting I am planning on doing. Your adjustments (the liquify tool?) have really pushed him in the right direction and I would have taken forever to get there myself!
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Thanks a load.
@ Libor >>> Very “Mad Max” like, I’m loving it. can’t wait to see him realised in 3D!
@ pipocaz >>> Good start, keep going.
@ Ham-e >>> Digging that concept, looking sweet.
@ Aries326 >>> Your concept is totally twisted, and the model is really bringing that across so far. Superb!
@ Wui >>> Is she holding that head by the lower jaw? Your idea is cool, but I feel that it would be quite hard to hold a head in that position and look as relaxed as she does unless she’s got super strong wrists! LOL. Great stuff though, keep going. Are you taking this to 3D?
@ Gentrifier >>> when I first was starting out on this project I was considering a mutant offspring from a disaster in the same vain as you are doing. I’m glad I didn’t though, as yours would have put mine to shame. Great stuff, can’t wait for more.
@ Darkhorse3d >>> Loving the facial markings and the idea of him wearing a mask. masks are scary arn’t they? When you paint an expression on the character (like clowns) it freaks me out as you don’t know what they are really thinking. My character started out like that (with a mask) too >>>
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[left]I’m looking forward to seeing yours develop.
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Keep it coming everyone, so much great work on show. I reckon that some of these ideas, once polished, will look great in portfolios. ![]()
Cheers
MIKE
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Yes! Definitely, he (or she, maybe I’ll go for a female), will be not so lucky. I will show his combat consequences, and I’ll change the knife for something bigger. I’ll try to get the definitive sketch on my next post. Thanks a lot for your advices, I really apreciate them. They’re really helpful.
Once again, thanks a lot!
Cheers! 
Bless
PS: Please, if someone see something I don’t (example: anatomy mistakes) let me know. All your crits are really welcome, even if you have to destroy my work. I have sooooo much to learn…
[left]Blessing, I think you have a good basic start here, but I think that you could really benefit from looking at reference:
[center]http://www.characterdesigns.com/index.php?sitepage=photosets
[left]Why not try and refine your sketch based off of the reference above or similar reference from the characterdesigns site? 
Cheers,
-Rebeccak
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