RebeccaK -
Thanks for taking the time to reply in such a helpful way. I will defintely take into consideration all of your comments. I have much to learn regarding the human figure and digital painting.
…more to come.
RebeccaK -
Thanks for taking the time to reply in such a helpful way. I will defintely take into consideration all of your comments. I have much to learn regarding the human figure and digital painting.
…more to come.
Michael_Kasper,
You’re welcome.
Glad you liked the paintover. Hope to see more of your and everyone else’s work soon.
sturnkin, like how that’s progressing
rebeccak - great colors and lights
Corvax, very solid start,
Everyone else, great stuff
Didn’t really go for the human thing, like the idea of three eye’s seems more alert that way, just a couple ideas, Leaning toward a high speed ambush type hunter, for the alley like streets of east Europe



A little more humanish,

Awesome stuff! After thinking about it and sketching a lot, I had finally decided to join. I think this workshop is a great chance to learn and start to interact a little bit more with the community. 
God, I need a scanner. I’ve got my pencil sketch here, hopefully I will get it scanned in a few hours. I want to go for the magical meaning the head hunters put into their head-shrinking stuff, so my character will be some kind of unreal, mystical creature. Or I will try it, at least… 
I’ll be posting as soon as I can.
Congrats to all for your amazing sketches! Rebeccak, your work is awesome. And Aries326, you hit me! Great idea!
Regards
Bless 
PS: From now on: Sorry for the bad english 
Wui the anatomy fo the girl is quite good for a turkish girl, but the dance suit is definetly not turkish its arabic. Maybe you should think about changing the name as arabic head hunter or maybe look for some references, these are 2 references from completely different reagions of turkey, since we have very rich culture in our country you will be able to have lots of different styles in traditional clothing, if you have enough research and try a good mixture you will have sometthing very different and unique.

And the sword she is holding is also arabic, the picture above is the turkish sword Yatağan is held by the famous Janissaries.

For the Turkish style you can have a look at talented turkish artist Kerem Beyit’s Portfolio, here.
[color=Red][/color]
after some weapon variations sketching i decided i will stick with this one. its hard to see but what i did is taking an old classic kalashnikov (ak-47) and painted over it to make it look more modern/futuristic… now its an ak-97 

now its time for some gudgets and accesories and after words the fine detailing…
Couple of quickies…decided to do one without his mask…just for fun
Will do Model sheets adn weapon details next I think.
Hope it’s okay to post a new reply rather the edit my orig post…if not I’ll move this image 

K
Great stuff from all at the moment… ![]()
I feel like i'm getting left behind a bit... trying to catch up now. Here is an idea for the "look" of my headhunter. I'm going to work on a new one now I think, then refine it and possibly get a painting done tonight (I hope.)
[img]http://img373.imageshack.us/img373/2280/portraitidea01aj9.jpg[/img]

[b]NOTE TO ALL PARTICIPANTS: Please post your next stage as you complete it to the end of the thread by creating a new post, and do not update an old post. I will miss it otherwise, and so will most others. Everyone is working so hard on this that I want the work you do to be seen by as many people as possible!
Thank you.
:D[/b]
MIKE 
hi everybody i decidet to join here is my first sketch of the head still working on full body pose

Okay, more detailed face shots:
I’m still unsure of who to pick to continue with, and what exactly to do. Is the goal here to make a front-side view + more of an “action shot”, or what?
@KRIGBERT >>> It totally depends on if you plan on taking it to 3D or not. Orthographics are very useful as image planes if you want to model from them, but even with orthographics you usually need a perspective view to fully understand how the character should look (attitude, poise etc.) But like I said it is your call really. 
Mine >>> with a feather?

The one I’ve done so far is a bit characature, (especially the side view,) and I’ll be trying to tone it back to reality when I go for the paint.
Cheers
MIKE 
Benkashmir: with all due respect, that gun looks like it’s made by one of those geeky teenaged casemodders
and it’s completely incompatible with the philosophy that spawned the AK47.
The AK47, like the RPG-7 and everyone’s favorite car, the Lada, has three main properties:
Also, the “47” is for the time it was created, i.e. the AK97 would have been made in 1997
more: http://en.wikipedia.org/wiki/Ak47
Kaylon: aaah!
Default-rol: I can’t seem to understand why you seem to be blurring your drawings and adding noise afterwards. It’s a good face, though. You might want to work on the profile. It’s a bit lumpy
edit: just saw your post there, so ignore that last comment 
No blur involved guvnor, honest! LOL!! I’m using a chalk brush in Painter and when I’m resizing it for posting it is doing that (the noise is from a combination of paper type I’m using and the chalk tool.) I was considering using a sharpen edge filter in PS etc. but I thought it wasn’t worth it as it is just an underdrawing. I agree he is lumpy at the moment, so I’ll see what I can churn out in the actual paint.
Cheers
MIKE 
wui,
I like your concept so far, but think you might take the next steps in terms of shading it. Hope you don’t mind that I did a paintover as a suggestion: 
[left]EDIT: removed by request. 
[/left]
[left]You can of course take the shading a lot further, these are just first steps. I think the nose in profile is a bit long and the eye too close to the bridge of the nose. Also, I would recommend adding mass to the top of her head, which seems a bit flat at the moment. Overall, a good first step, i would like to see you refine this character a lot more. 
[/left]
hey thank you for the info dude… i will make it look more a la kalachnikov style…
btw - ak47… how to say it… has got really bad thinking behind its trigger, magazine and safe button positions… totally falls behind the western rifles i had the chance to fire… as for maintaining… yep, thats his good point… very easy to disassemble… doesnt rust, and can still fire after you filled it with wet mud… unlike the m16 which a sinlge rain drop would force you to oil it and clean it carefully…
btw - best storming rifle i fired was the israeli “tavor”… totally put the others behind…
anyway… heres another geekly modder addon
, its a short 4 AT missile launcher.
if anyone thinks this addon will only lower my hunters quality (which still aint that high) please do say so.
i also plan on giving him a secondary weapon, the micro uzi 
benkashmir,
When you decide on a final pose / sketch, I think you should definitely check out the reference from www.characterdesigns.com / photosets. There are some great action / male poses, some with fake guns, I think, that could really help you develop the details. 
For example:

[left]The reference is free and copyright free, which is completely perfect for a Workshop such as this. 
[/left]
This is the first thing I thought of when I read the guidline text and tried a quick greyscale to see what it would look like. Will probably change the angle of the blade as I’m not sure about it.

anim_ziggy, would really like to see you do the full body + render this out - looking nice so far, and the more you render, the more might be suggested to you in terms of further detailing. 
Bell_7, like that concept - hope you take it further. I might suggest adding a bit more contrast to the image, really exxaggerate to get some dramatic effects. 