WORKSHOP - Character Development Pipeline #001 - "THE HEAD HUNTER"


#81

Wow, i like this one. Looks realy tribal.


#82

yea i took an instant liking to this one too, got a feeling to it

.


#83

Well, here my second contribution from my character.
This is a more finished concept, more ahead, i hope to post a 3D model :wink:


#84

beccaa yeah definatelly the first one for me too…
daniel cool stuff.


#85

Thanks Ziggy :buttrock:
Rebecca, the second are cool too, but i think that the head is a little small, if you try to make bigger the character will improve… I think. :thumbsup:


#86

@ DanielSLimon >>> That concept idea is very good, and the standard of presentation for the model sheet is superbly done. Well done, and can’t wait to see the model for this one! :thumbsup: :thumbsup:

@ Gentrifier >>> Solid start, hope to see you develop it.

@ anim_ziggy >>> Hope you keep going with this one.

@ Brownboot >>> Your character seems warm and friendly to me… perfect for a crazed maniac. :smiley:

@ benkashmir >>> Definately No.1 for me.

@ sekopasa >>> Female mercenary ninja, good twist! Hope you develop it more.

@ corvax >>> Don’t be scared by the 3D part, you don’t have to do it. Some interesting characters in your line up there. Any thoughts on which one you will develop?

@ engelik >>> Great idea/concept, hope you run with it and develop it further!! :thumbsup:

@ Digiegg >>> Are you keeping the concept as a nurbs patch model, or will you be converting to polys later? If he’s tribal, I’d look at the bone structures of native peoples as they tend to have heavier brow lines (males) and generally more extreme features, (depending on the location of the tribe in the world.)

@ RK >>> I’m digging the face painted character and I’d love to see more of him if you get what I mean… :wink: Good atmosphere on this paint though.

@ Cris-Palomino >>> Knots in the beard, scar over the eye… this guy screams, “Look!! Here comes trouble…” Good job!
[b]
Thanks, looking forward to seeing more!! >>> I’ll hopefully be posting a bit more of my own work over the weekend.

Remember, if anyone wants paintovers on their artwork, then please state so on the post.

[/b]MIKE


#87

Hi guys great concepts so far and thanks to ‘default-rol’ for make this thread.

here is my concept #01.


#88

Thanks for the comments guys! :slight_smile:

DanielSLimon, that is a great sketch!

A sketch from this morning, pretty quickly painted, not finished:

Haven’t really sketched much in a sketchbook for a while, so this was fun:


#89

Edit - update:

A quick charcoal version, for the fun of it:

[left]BTW guys, don’t forget to subscribe to this thread so that you can find it when the plug goes off the front page. :slight_smile:
[/left]


#90

I’m still gonna do the 3d part (if I can find the time):slight_smile: , I’m just a bit nervous about it, not having done any 3d in quite a while. hopefully its gonna be like riding a bike - once you learned it you never forget.:smiley: anyhow this should be a great opportunity to brush up on my 3d skills.

Here is the second stage of my thumbnailing process.
I’m just fleshing out the thumbnails from being just silhouette to small Ideas/concept, next step would be to do roughs of a few of the “idea sketches”.:slight_smile:

[left]–cheers David.[/left]


#91

I’ve been visiting cgtalk on and off for a few years, but I’ve never decided to be part of the community… This workshop just caught my eye at the right time I guess:wise:

These are just some preliminary sketches and thumbnails I’ve been doing in my spare time. The phrase Mike used to spark the conceptual process immediately put me in mind of a snow covered atmosphere. The character I’m thinking of expresses that through her clothing. Also, I have this idea that she would not seem like she is native to eastern europe until the story is told. Perhaps she was born and raised there, but retains some of her deeply rooted idian cultures.

The result was some research on the Jivaro indians as well as common eskimo clothing.(they have some really unique clothes.)

When I can find the time, I will be doing a little bit of color thumbnailng to see how the colors in my mind would work on the character.

And thank you for this free workshop, it’s very inspiring.


#92

Soo, I kind of went for the disturbing horror thing. A couple of quick sketches:

1: Everyone in the little village laughed when 1, for no apparant reason, said she’d cut off their heads and feed them to the birds. She laughed too, and months later she suddenly disappeared, and the badly mangled bodies started showing up.

Sawing off the heads of her victims with her sister’s nail file is hard work that takes a lot of time, but as far as 1 is concerned - this is quality time

2: For the longest time, 2 had been convinced that too much value is placed on human life in general - catholic life in particular.

When the filthy catholic german scum invaded his peaceful God-fearing village, he saw no choice but to take matters in to his own hands.

Not sure which one of them I like the most, and certainly not sure if I have time to do this (I really doubt I’ll do any 3D) - I’ll enjoy playing with their personalities, though :smiley:


#93

comments:

KRIGBERT:That’s creepy, will be interesting to see where you take this; the nailfile thing just make it funny tho:)

Corvax: nice work. the’re all good but I like number 2 best.

Rebecca: Very nice development and exploration of your character, I like it.

strurmkim: Good concept and mood! now it just needs detail.

Cris-Palomino: Good start.

Ok here is what I’ve done so far…not much I have the flu…

 “A child survivor of a genocide, living day to day, using brutal cunning and wit, with only one goal: to secretly collect the heads of his oppressors.”


#94

Great work everyone, very inspiring stuff… I love this workshop and you guys are makin me feel lazy so heres my go at it… hope i can actually see it all the way through in time…

In an attempt to perfect the art of information extraction russian scientists have created a new species of creature that enter the body and inhabit there brain and make the host very cooperative but once the creature fully matures they grow out from the hosts head resulting in monstrous creatures that unexpectedly can reproduce at an alarming rate. In their larva stage they cannot survive for long outside of a body and because they inhabit the head of their host (be it animal or person) they have picked up the name “head hunters.” They are the new epidemic…


just came up with that… honestly i just really wanted to do something weird…


#95

’ my name is … nicolas…i guess…

I SEE MY MOM AND SISTERS HEAD…ARE FALLING…

AND MY HEADLESS BODY RUN AWAY…
SUBUTAI SPIT ON MY MOTHER LAND AND CURSED… NO MAN’S LAND…

I’M WONDERING…TO FIND MY HEAD…’

http://i25.photobucket.com/albums/c86/sturmkim/hh_01a_nicolas.swf


#96

working on the body…arhh
krigberd i like the idea of a headhunting old lady.


#97

comments:

wandering monk: Nice thumbnails, somehow I missed your post last time, look forward to seeing more.

anim_ziggy: good work, mutant or deformity? Look forward to see more.

to all: please ask if you want any specific crit comment or suggestion.

Ok here is my first rough sketch:


#98

…Celtic Head Hunter…

I’ve noticed that most are taking this character as a form of evil. I was thinking the opposite, something heroic. Taking the heads of evil is the aim of this character. I’m picturing a town in celebration as the Celtic Head Hunter returns from his journey with the heads of the slain dangling from horse side.

…any comments are much appreciated - good or bad…its part of the process

another concept crudely painted on a cold sunday.


#99

Michael_Kasper, I hope you don’t mind, since you mentioned that you didn’t mind comments, I went ahead and did a paintover - hope that’s ok. :slight_smile: I don’t pretend to be a character artist or the world’s best digital painter, but I think that one thing that might help you is to work at first in grayscale, since it allows you to control values much more easily and refine the figure in a very straightforward way. Here is the paintover, where I added more mass to the character’s head, lengthened his legs, and changed the posture slightly. One thing to keep in mind when drawing a clothed figure is to draw the stance of the figure without clothes first. This is where drawing practice in the form of anatomy studies, master copies, and drawing from life really comes into play. Hope this helps:

[left]Also, I blew up the posted image to 300 dpi so as to enable me to paint details more easily - if you are not working at print resolution, I really recommend doing so, as it will give you the capability to really paint details.

Cheers, :slight_smile:

-Rebeccak
[/left]


#100

   Lov modeling and concept art. This is my first time participating.
    
    Ive been wanting to do a turkish female, so I figured this would be a chance. Wasn't sure if a south asian headhunter would be allowed.. but figured why not try anyways. Need to work on garment more. She will probe catch a cold if out n about. But the idea is a pay for hire specialist (someone maybe shipped in for a job.. world renowned, traditional in trade. An old school headhunter stuck in the future. She's has some beauty but not overwhelming.. she is not an assassin.
    
    any feedback is desired. Thx.