Hi Blessing,
Good to see your progress!
I hope you donāt mind, but since you mentioned that critique was welcomed, I did a little paintover which I hope you find useful, as a suggestion:

[left]Cheers, 
-Rebeccak
[/left]
Hi Blessing,
Good to see your progress!
I hope you donāt mind, but since you mentioned that critique was welcomed, I did a little paintover which I hope you find useful, as a suggestion:

[left]Cheers, 
-Rebeccak
[/left]
Becca:
I donāt want to go to sleep without saying āThank you!ā 
I understand the legs and foot position in your paintover, but I donāt get if thereās anything else to fix. Maybe itās because Iām sleepy (2:30 am, as I type), and I canāt even catch the gif. 
Please, if Iām missing something about your paintover, let me know!
Thanks a lot, once again! :bounce:
Cheers!
Bless 
PS: I promise to fix her right hand as soon as I can. :banghead:
Hey all,
Iām well behind now but will endeavour to catch up over the coming days. 
@ Wui >>> Decent start. My immediate reactions are that her neck is too long to be probable for a realistic character (especailly in that side view,) her arms seem to sit too far back on the side view too. On the back view she doesnāt appear to have a scapula or Lattissimus Dorsi and has a kink in her spine. I donāt know style you are aiming for with the character (realistic vās stylised,) so I am going to leave it there for now. Also, I remember her having clothes from the concept art so once youāve got the big shapes in the correct place you will be good to go anyway. Nice stuff. ![]()
@ Blessing >>> Great to see this moving forward and it is getting better each time you post! Well done. ![]()
Cheers
MIKE 
@ blessing: You also need to make her hips wider. Lookin good so far.
Good stuff from everybody.
I choose to change the face⦠iĀ“m going to start modeling the face, to see how it goesā¦

Iāve had this guy sitting in my head for a bit. I want to get to more sketches of him. I donāt think Iāve got the pants just right. Iāll be doing more soon. I donāt know if with all my work that Iām doing if Iāll be able to finish but here you go.

@ engelik >>> Looking forward to seeing the model of this one ![]()
@ se7enthcin >>> Looks good, though my immediate reaction is his torso seems a little bit too long (if he is based on a traditional human of course.) Hope to see more work if you get the chance.
MIKE 
thx default rol. I adjusted her neck (still need to fix it more bck now that I look at it more). alot of tweaks and started shader build up. Havent added spec map so it looks kinda plastic happy. This is my first attempt at an anatomical correct grl, so I wana spend time on the body. (dont pay attention to the eyes for now plez)
se7enthcin -> nice concept. I lik the weird bunny and his nose is interesting. On the pistol hand his pointer finger looks a lil too long. His upper bod is kinda long⦠or maybe he is just wearing low riders⦠he is a hip cool head hunter� one other note the spine is too boney, I question if he is starving that much.
Here is updated pics w/ close up. I notice now she has massive feet too. Blah


thx default rol. I adjusted her neck (still need to fix it more bck now that I look at it more). alot of tweaks and started shader build up. Havent added spec map so it looks kinda plastic happy. This is my first attempt at an anatomical correct grl, so I wana spend time on the body. (dont pay attention to the eyes for now plez)
se7enthcin -> nice concept. I lik the weird bunny/insect and his nose is interesting. On the pistol hand his pointer finger looks a lil too long. His upper bod is kinda long⦠or maybe he is just wearing low riders⦠he is a hip cool head hunter� one other note the spine is too boney, I question if he is starving that much.
Here is updated pics w/ close up. I notice now she has massive feet too. Blah


some more sketches of the butcher head hunter, Iām gonna try to do it in 3d now
My first time doing a full character from scratch so donāt be to tough in the 3d part. 



things have gotten kind of quiet in hereā¦I guess everyone is busy building 3d models:)
se7enthcin: nice concept, my only suggestion would be to get rid of the bunny ears/spider fangs, they sort of looked tagged on. Other than that I think itās a very cool image.
Ok here is my concept image please feel free to crit it up, thats what Iām here for. Do you think itās portfolio worthy? what would you change to make it better? Thanks.

@ pipocaz >>> Good solid start you have here. Keep going and iām sure you will learn loads from building your first full human 3D model. ![]()
@ Ham-e >>> I really like your character and his pose seems really stiff in keeping with his big, bulky suit. Also using a āregular humanā (if they even exist) as a silhouette scale reference is an excellent idea. Are you taking this on into colour and then on into 3D?
Iām working on this project alongside doing the ācreature paintingā CG Workshop with Don Seegmiller at the moment, so my output has slowed down a little bit. I should have more stuff up over the weekend. Iāve got a basic 3D frame built, but it needs work before I can hope to post it up. 
Cheers
MIKE 
have been busy and now im not working at all so spend the day today on this arhhh not much i knowā¦but i m slowā¦especially when it comes to good topologyā¦after looking at loads of references i m here so far.

Hm, Iām waay behind - but Iām starting to think this might end up pretty nice. Iām imagining that Iāll end up with a nice, cozy image of the old woman, sitting in her chair, working away. Kind of those old dutch paintings of women doing housework, knitting or churning butter. Only sheās sawing through some poor guyās throat.
Hereās the scetch:
Compisition, anatomy, lighting and any other sort of criticism or tips are very welcome.
Michael and Schoneck,
His torso seems a bit long because he is wearing pants that ride low on his waist. The fingers were intentionally stretched as well. With the entire character I am wanting an elongated look. The spine is a bit too bony I agree, however, I believe I just did that to give him an element of being a creature or inhuman. It may have not been a great decision but Iāve got many more to do in developing this character. Thank you for your replies.
Hamilcar,
I appreciate your opinion. However I think if I removed the bunny ears/spider fangs it would nigate the entire concept of the character. I think it may be a good idea to talk a bit about the backstory of this character:
ĀAcross the battle fields of Post-Eastern Europe, the head hunter stalks his prey. He knows this place, in fact he was born and raised there
Ā
His father was a prominent general in the war across what was eastern europe. His mother had been killed three months prior to his 8th birthday. The father had no one else to take care of his son and being arrogant he felt that the safest place for a generalās son was with his father. Even if it meant that he was on the battlefield. His father came from a native American heritage and had given his child a stuffed animal. He told the child that it was his spirit animal.
[size=2]In the early years of his life he befriended this rabbit stuffed animal. This animal was the only one he found comfort in. It was his escape from his home in the war torn fields. The rabbit had large floppy ears and he use to play with them. He would swing them back and forth as explosions were set off in the distance.
His father made it clear that the battles he fought was his children. Feeling excluded the child wanted to be part of his fatherās life and tried to learn war from his dad. His dad rejected the idea. The kid tried to learn from his dad from a distance. He attempted to learn strategies, battle tactics and the like. Eventually he learned the rest from the foot soldiers and infantry. All except one teased him and beat on him. He learned to fight back, he learned from their tough persecution. It may have been different had the soldiers been a few years older, but at this point in the war they were sending 15 and 16 year olds to die. The kid was only 10 at the time. The one soldier who didnāt tease or beat on the child was a 20 year old commander. He tried to teach him what he knew about combat but died in combat shortly after in an ambush in the field.
It was about this time that the stuffed rabbit started talking to the child. He told the child things, comforting things that got him through the days. He kept the talking rabbit a secret but people knew something wasnāt right with the child. By his 15th birthday the military wanted him to fight in the war. His father had become very ill from an infected wound he got in an assignation attempt on him. There was no one to say no. The kidās demeanor had become very hard. He was fierce and no one picked on him any more. He wanted to go into battle.
On patrol of a ridge in the second week into his tour he found a field of jack rabbit carcasses. He kept the stuffed animal strapped to his backpack. His psychosis had no limits. It made sense to the kid to become the thing that he most enjoyed. He skinned all the carcasses and fashioned a head dress for himself. He remembered stories his dad had told him about his warriors ancestors who wore animal head dresses. Wearing the rabbit ears for the first time he found a smoldering crater where his platoon last was. It would seem that he was alone.
Wondering the battlefields he killed whoever threatened him. One day this changed and he became the hunter. Eradicating those who stood in his way. He was no longer on a side. His mind and himself was alone.
[/size]
Originally Posted by se7enthcin I appreciate your opinion. However I think if I removed the bunny ears/spider fangs it would nigate the entire concept of the character. I think it may be a good idea to talk a bit about the backstory of this character:
se7enthcin: Good storey. Thanks for sharing, given thatās what your working with I would try to redesign the head dress to make it look more like hanging rabbit pelts, maybe hang some from his belt as well. I also think he should have that stuffed animal strapped to his back, as youāve suggested in the storey. Also it would be nice to tie in the head hunting aspect in some way.
Hi guys,
Iāve just found something that might be of use to you. Ben Mathis has a character development video tutorial on his site http://www.poopinmymouth.com, itās the Low Poly Character Series, Delilah in tutorials section.
@ anim_ziggy >>> good start on the frame you have here. What specs are you aiming for?
@ KRIGBERT >>> Twisted idea, I love it!! ![]()
@ se7enthcin >>> love the backing story, I hope to see you develop the concept further if you find the time. 
@ OneDeadCat >>> Thanks for the link, should be helpful to a lot of the games modelers here. ![]()
Thanks all
MIKE 
Well, hereās my backgroundās sketch. It looks really flat, I know. But Iāll be working on it as soon as I can.

Iām not a lucky girl. Unfortunately, I really donāt know if I could get to the Workshopās deadline. My image is too heavy for my computer, so Iām working on a friend of mineās machine, in the moments she can give it to me. But she is also working on her architectural designs, so⦠wish me luck. I will work the hardest I can in the few moments I get her PC. And I want to express my gratitude to her, for being so nice and generous with me. Thanks a lot, Carito!. I love you so much! :love:
Any comment and critique will be really appreciated. By the way, awesome works here!
Regards
Bless
feeling sad 
hey was hoping as realistic as possible.maybe slightly stylised⦠worked a bit on the headā¦didnt really work this weekend thoughā¦:eek:

still very rough modelā¦considering to take it to zbrush for scars etc etc