OK, here are a few observations,
Realism comes from details, so a mechanical model is quite the test of your “observational skills” - there are tons of bevels, chamfers, fillets and fasteners on a motorcycle - so what you might want to do is get an idea of the rough size of the specific part you’re trying to build and then build just one part of the bike at a time - you will be able to concentrate a lot more on the specific details of that part - and not get distracted by the overall complexity of the bike. Also, if you’re not a mechanical designer, or familiar with motorcycles and how they’re put together, you should really pick a specific bike and get as much detailed reference as you can. If you have to guess what something looks like or where it goes, you’re proabably going to guess wrong - and it’s going to look “funny”…
A few things pop out at me:
There are no seams on the bodywork - this could be handled with bump and diffuse maps, but it doesn’t look “real” You may want to seriously consider breaking up the body panels like they are on a real motorcycle - it may help with some of the creasing issues. Don’t be afraid to build from “pieces” instead of one continuous model - as a matter of fact, in AM you will save yourself a TON of work if you just build with simple shapes as much as you can. I built a motorcycle a while back - and I used a lot of little parts that were just interfered with each other as opposed to trying to make the surface contiguous - and it works just fine…(http://www.hash.com/users/joewllms/Samples/Bike1-27-03.jpg and http://www.hash.com/users/joewllms/Samples/HunterMax_FinalSmall.jpg
Overall, what strikes me is that you’re having some trouble with proportions (sorry). The frame is a bit thin, and you’ve got a few things in the wrong places - like the swingarm pivot and where you’ve run the exhaust. (I used to race and work on motorcycles a lot - so these things pop out at me moreso than the average person, I should think). I would suggest looking for a bike that’s close to what you’re trying to build, finding some good reference (do searches for technical drawings, blueprints, etc) and see if you can tweak what you have to fit - or - just go with what you have and maybe “blow it out” a little - make it more wild than realistic…
If you have any specific areas that are giving you trouble - perhaps it would be a good idea to ask about them - like “how could I make the calipers look better” or something like that…
I hope this doesn’t seem overly harsh (I’ve been accused of that) - I am trying to help. Realism is a tough nut to crack - especially with a mechanical model - and it’s worse when you have so much detail exposed - as in a motorcycle…
Keep working on it - persistence will pay off… if not in a perfect model, then in what you learn…
JoeW