Working Late


#1

The “Working Late” project started as a challenge that one of my friends gave me in late 2013. I was working at Vishka Studio at the time and he asked me to model my desk!

  You may ask why I named it  "Working Late"? It has a very simple answer, I was usually working late  hours to do some extra work! Sometimes even after 9PM!!!
  
  Anyway, here's the final render of first version:
  
  [img]http://3.bp.blogspot.com/-Az-d0VpbmvI/VWNCRFpCzYI/AAAAAAAAApY/VQanlqadbQo/s1600/Working%2BLate%2B-%2B1st%2BVersion%2BFinal.jpg[/img]
  
   and here's a shot of my desk after I finished the first version. You can see the rendered version as my background.
  
  [img]http://1.bp.blogspot.com/-pudUadWtEbk/VWNDAkEOaCI/AAAAAAAAApg/mCY_C1cIt-Q/s1600/%25281393.02.jpg[/img]
  
  As you can see not the exact desk but my friend was satisfied! But I wasn't! :)
   
I couldn't find any free time to get back to this and I  also left the Vishka Studio and was busy with the new job.
   
   Finally, it was 3 weeks ago that I decided to get back to this and  finish what I have started. But looking at the actual reference there wasn't  much to do! So, I decided to explode the scene with objects! (Which is what I usually love to do with my scenes)
   
   I'm going to post my progress here from time to time. You can also follow my W.I.P thread [HERE](http://amirabd2130.blogspot.com/2015/05/wip-working-late.html).

[ul]
[li]Since there is no actual reference to follow, I’m going to add stuff, re-arrange as necessary and add more![/li][li]Most of the pictures are gonna be 3DS Max screen grabs and not actual renders. But, I will render the scene frequently, to see how objects look and also to test the lighting.[/li][/ul]


#2

Here are some changes:


#3

Some changes


#4

Any suggestion for objects which you think I could add to the scene?


#5

It’s a busy scene. I would say to work in Lightrig. Not the placements of objects


#6

You have much fewer toys… (ahem) I mean collectibles then what is acceptable.
You know what to do. :smiley:


#7

Added some more objects
Tweaked the lighting a little


#8

I’m tweaking the lighting as I progress.
There’s gonna be 4 light sources: Desk Lamp, 2 Monitors and the Computer Case (Red light).

I sure will add some :keenly:


#9

Very nice stuff. May I say that I’m not feeling the light coming from the screens? I admire people who have time and energy to create so much for one scene :applause:


#10

Looking real nice. I think with some compositing you can make it even more realistic. Maybe some glow around the lamp. Or some depth blur in the scene


#11

Look like a busy desk, try to add more aged textures. Iphone glass too clean, table is too clear.


#12

Thank you :smiley: I’m tweaking the lighting right now. I will also add some bloom for monitors to enhance that.

Thanks. I will definitely add bloom and DoF :thumbsup:
I will soon post a composition test.

Thanks for advice. I will consider that :thumbsup:


#13

Added more objects
Tweaked the lighting a little
I’m not sure about it yet, but made a quick (5min) composition test


#14

Your screens should be a strong light source and should reflect on your reflective table.


#15

thanks for feedback. I will work on that.


#16

Another composition test (This time higher resolution)


#17

Just to fill you guys in,
[ul]
[li]Constantly working on lighting & composition.[/li][li]Going to add few more new objects. Some toys included for those who love collectibles :D[/li][li]Replacing the old keyboard, mouse and the headset with new ones.[/li][li]Changing the screen of both monitor.[/li][/ul]Any suggestion in any area, from objects to lighting and composition is quite welcome.


#18

New keyboard :slight_smile:
[In case you wondering that’s Razer DeathStalker Essential Gaming Keyboard]


#19

Looks great i like the composition and lighting. However i think everything looks a bit new and to clean, maybe you could dirty it up a bit. Put in a coffee stain somewere, som wear and tear on the desk, keyboard, mouse mugs etc.
Great work overall, looks awesome! :thumbsup:


#20

Thanks.
Yeah. I’m adding dirt and stains right now. It’s gonna take a while, due to the number of objects :smiley: