Howdy guys! I am about to start adding some nice rock formations to my floating island http://oi57.tinypic.com/2mgm99k.jpg
I am aiming to achieve quite a realistic view, lets say something like this http://i.imgur.com/NdoJYAC.jpg It’s for the purpose of an animation showing close-ups of the island surface.
The thing is, how would you approach sculpting it?
Would you model some realistic rock formation on a small scale, convert it to a stencil and the paint the details on the basic model with high subdivision level? Or rather than than create a rock formation from every angle, duplicate it and rotate so you build a whole island out of that? These are the only ways I can think of now.
For the first approach I am worried about the number of polys which might go well beyond what my computer can process. For the latter I don’t know how to combine them later on (I think I’ve seen a tool in Zbrush that does it, dynamesh perhaps? But couldn’t find an equivalent in mudbox).
Maybe different way? Feedback much appreciated.