I got this huge annoyance with the way max displays wireframe. If you’re viewing a mesh at an angle, the wireframe starts to flicker and even disappear. While working with some models some edges would disappear completely and cause a lot of pain figuring out if the edge was actually gone or just not showing. Here is an image portraying my problem:
As you can see after selecting a mesh the edge on the top left is completely gone and now I can’t tell if that’s an ngon or just a visual bug. Is this a problem with my computer setup or 3ds max in general? I tried in 2012 and 2013 and both have this problem.
The progressive display makes things a bit better but it’s weird in its own right. It seems to trace the existing edges with a lighter color on top. This is less than ideal to have colorful wireframe like that.
This is a problem only in Nitrous viewport. In DirectX the wireframe is fine but the actual viewport feels a lot slower and I quite enjoy the features Nitrous offers. And since switching the driver requires a restart and not just a button press I’d rather find a solution to this.
I come from Maya and there aren’t any problems with wireframe display at any angle so this is a new thing to me. Actually I don’t think I’ve seen such a thing in any other software.
Thanks a lot for your support.