Hello,
There are a lot of techniques to render the wireframe of an object, but each one only displays the front faces of the object (usually over an ambiant occlusion or the final render of the mesh). Is there a way to display the full wireframe, with the contour of the back faces, as seen in Maya’s viewport ?
The only way I can see is creating a UV map and connecting it to the transparency, but that would require editing the line thickness in Photoshop. There must be a way to do everything in Maya but I can’t see it…
Thanks in advance.