WIP: Weapons and other hard-surf (low-poly)


#1

Hello everybody!
In this thread I will publish the intermediate stages of my work. Since before I modeled only for turbosmooth, low-poly
for me is a news.
Therefore, I expect criticism and assistance in technical matters. To begin with, in order to be easier, I will make a
series of hand grenades. The first will be the legendary F-1. Already
finished low-poly and UV of the body and UZRGM:


Decided to add a chamfer on the “cubes” body, you could not see the rough edges on the silhouette. Fuse 2762 tris, the body of 2992 tris.


#2

I made high-poly. Some of the details in the Max (Chamfer-Turbosmoos), some ZBrush.Baking the maps in Marmoset. Here are screenshots from the Painter


#3

Painted in Painter, added grass and wood log out of Quixel megaskans.

More at the artstation + marmoset https://www.artstation.com/artwork/yeeDQ


#4

I make the next grenade from the Russian “model range.” RGD-5. The UZRGM fuse will be the same, except for the safety lever. Also I will slightly improve the fuse grid


#5

Lowpoly finished. Based on it, I made highpoly in max. The bottom of the body of the grenade had to be polished in Zbrush.



Bake maps in the marmoset. I liked it there, you can visually edit the cage and the direction of the rays!


#6

RGD-5 is ready!

Spread on the artstation until I will, because there is some feeling that something is wrong.


#7

RG-42 is coming!

This time, to create chamfers on the body used only Zbrash.

After a little adjustment low-poly, made the baking.


#8

At last hands have reached and I have finished!



And for dessert)


#9

Work on RGD-33 is completed. I tried to use ZBRUSH. Artstation


#10

There was a new work related to weapons. You can look at Artstation more renders and sketchfab.


#11

Looks good!


#12

Sight for SCAR


#13

Foregrip, handguard and flashhider set for SCAR. Arstation


#14

More finished parts for SCAR: butts, grips, magazines.