It’s my first time writing here: my name is Miguel and I’m an Architect and an Unreal Engine 4 specialist, lover and developer of Virtual Reality experiences.
I would want to gladly announce that I have been working in a PBR textures generator (normal maps, height maps and roughness maps) from a plain-color texture.
The idea came from other typical tools that, nowadays, are a little buggy, old, lack of support or with unprecise material previewing, so I decided to develop my own one, and finally it kept growing, finishing with the idea of being sold at an affordable price.
With this tool you will be able to obtain great results within minutes or even seconds. All in one place, all in real time, and all with a few simple parameters, which allow tons of combinations and adjustments. Easy and fast. Developed with Unreal Engine 4, if you are using this software too, you will get in your project the exact same result as seen at my tool, and if you are using other PBR renderers, you will get a very very close result too, as it truly use normals and tessellation.
Here you are a video, quickly showcasing most of parameters: https://www.youtube.com/watch?v=opoqlZd2jAY
Anyway, if you have any question about any of them, I will be glad to reply to you. An user’s manual will be published soon, explaining every software’s option.
I would want to ask you, please, about giving some feedback, opinion, critics, comments, or any other contribution you could do would be very apreciated. Even related with other areas related with a software full development like, for example, funding and crowdfunding, marketing, publishing…
In addition, a demo version will be launched soon, but if you are an usual PBR user and want to try a beta version, you could tell me your interest through this thread, and I would send it to you. Both versions, demo and beta, will show a watermark over the generated textures.
What do you think? Can it be useful for the artists community?
Thank you very much and best regards!