Congrats to all the people who submitted their final already, that thread is looking amazing!
@marowak dude heads off, your pushing them out fast! Great stuff
@Zegalur looking great, I really dig the style you went for. Captured Alfonso super nicely as well!
@brandonleart cool wip man, I like the idea with the hood a lot, just makes him look very bulky. Proportion wise I’d say his chins and arms could be a tad slimmer and his shoulders less wide, but you got this.
@maxxxw that’s a real cool idea with like all the plates as armor and having this design language just makes it look pretty interesting! excited for the front and final update on this one. Make sure you keep a consistent design language throughout and not mix things too much.
@JenniferHeseltine I think marcinsobon did a really good overpainting job there, agree with him - the building is definitely not that important, so getting rid of it or making it smaller and receding into the background would improve the image imo. Check out atmospheric pespective and try giving it some depth if you want to keep it. With that much ash in the sky, things could have a lot less contrast, which would make the character pop forward!
Alright WIP n4 here, got my render out and my composition somewhat tuned in. Will try to render a 3D turnaround video asap, too but that might be something for the final submission. For now I’ll focus on painting this thing up. Best of luck to all of you still going!
Julian Hellwig